Hello, I've been lurking since I got the game a few weeks ago, but seeing as though nobody has said anything about some questions I've had I finally decided to register...
1) Other than for role-playing purposes is there any point to getting Religious Tech or Emotionless?
The only useful component you get out of Religious tech seems to be the Talisman. That seems a bit costly for 1500 points
Other techs get useful facilities and more components.
Why emotionless? (3000 POINTS!!!) I've only had people riot when there's a plague...
2) Any reason to use baseships?
They get the largest weapons mount possible, but get a 40% defense penalty, and are slo~w (even with sails).
3) Is it just me or is getting greater than 80% for organics and radioactives extraction a total waste?
Unless I'm building organics intensive facilities I never run out of these two resources.
4) Are storage colonies necessary?
I've seen people recommend these things, but I can't see the point... If a planet has low resource value it usually gets turned into a research or intel colony. My RTS mentality tells me that if I've got excess resources I should build a fleet and start declaring war...
5) What weapons do people use after phased shields show up?
I've never managed to play a single game long enough (early-mid game is fun, but late-game just becomes tedious) for this to be a problem but just in case...
6) Any point to keeping Ground Combat above 50%?
Unless you're into capturing planets it seems incredibly useless. If it affected your ship-capture rate I may reconsider... Usually I just find blowing things up to be easier
If I'm really lazy I just use Intel and Puppet Political Parties...
Well those are about the only questions I can think of for now... Thanks in advance.