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February 13th, 2012, 01:34 PM
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Second Lieutenant
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Join Date: Dec 2011
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Could some nuclear weapons be simulated in WinSPMBT?
Obviously I'm not talking about strategic ICBMs, but what about smaller ones like the Davy Crockett RR or the nuclear shells fired by the 8 incher?
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February 13th, 2012, 03:19 PM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
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Re: Could some nuclear weapons be simulated in WinSPMBT?
Quote:
Originally Posted by Aeraaa
Obviously I'm not talking about strategic ICBMs, but what about smaller ones like the Davy Crockett RR or the nuclear shells fired by the 8 incher?
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Not really.
I've been trying for some time to simulate a Daisy Cutter and can't get anything particularly close. And for game purposes the blast damage is what would really matter.
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Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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February 13th, 2012, 06:19 PM
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Private
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Join Date: Aug 2010
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Re: Could some nuclear weapons be simulated in WinSPMBT?
Seems a bit overkill for a tactical game. But you could just set the 220mm FAE RkT to an insanely high penetration and kill value and put it on a custom unit using Mobhack.
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February 14th, 2012, 02:44 AM
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General
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Join Date: Jul 2008
Location: Uk
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Re: Could some nuclear weapons be simulated in WinSPMBT?
Ha read about years ago & no chance, if I remember both are actually pretty rubbsh as explosives due to only just managng critical mass they relied on being a bit dirty & the radiation doing the killing.
The explosive element is probably modelable affecting 3-5 hexes across but what about the radiation.
Anyone not in a hard target wthin 10 hexes of should die the next turn.
Those say 11-15 hexes away should suffer big moral issues to represent nasseau & die in say 3-5 turns
16-20 hexes similar but not so bad etc.
Also seem to remember they were wildly inacurate & laughably because it never occured to anyone unless the wind was blowing in the right direction the firer was toast as he was within range of the radiation.
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John
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February 14th, 2012, 01:43 PM
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Shrapnel Fanatic
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Re: Could some nuclear weapons be simulated in WinSPMBT?
Quote:
Originally Posted by Imp
Also seem to remember they were wildly inacurate & laughably because it never occured to anyone unless the wind was blowing in the right direction the firer was toast as he was within range of the radiation.
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That fits perfectly with the whole M.A.D concept doesn't it ? Though admittedly it's harder on the PBI than the theorists. ( but it always is )
If the other guy thinks like a chess player he will never really understand what a poker player is up to.
Don
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February 14th, 2012, 04:15 PM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
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Re: Could some nuclear weapons be simulated in WinSPMBT?
Quote:
Originally Posted by Imp
Ha read about years ago & no chance, if I remember both are actually pretty rubbsh as explosives due to only just managng critical mass they relied on being a bit dirty & the radiation doing the killing.
The explosive element is probably modelable affecting 3-5 hexes across but what about the radiation.
Anyone not in a hard target wthin 10 hexes of should die the next turn.
Those say 11-15 hexes away should suffer big moral issues to represent nasseau & die in say 3-5 turns
16-20 hexes similar but not so bad etc.
Also seem to remember they were wildly inacurate & laughably because it never occured to anyone unless the wind was blowing in the right direction the firer was toast as he was within range of the radiation.
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Actually for purposes of a tactical game the radiation effects are negligible.
If you're close enough to, and unprotected from, radiation effects enough to take 10,000 rads (enough to kill you in minutes) the blast and thermal radiation (heat) will have turned you into paste or one of those famous shadows on the wall long before radiation poisoning is an issue.
3000 rads will kill you in about 48 hours, but WinSPMBT battles don't last that long.
As to the psychological effects on troops, it's really a matter of how well informed and trained they are. If they're prone to panic from a nuclear blast they're just as likely to panic from getting nailed by a B-52 ArcLite or a battery of TOS-1 Buratino's.
All that said, I agree with Don...but I'd press the "off" switch on my computer rather then the "end turn" one.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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February 14th, 2012, 07:59 PM
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Captain
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Join Date: Oct 2008
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Re: Could some nuclear weapons be simulated in WinSPMBT?
No nuclear weapons god forbid of any kind in this game ever please.
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February 14th, 2012, 08:54 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: Could some nuclear weapons be simulated in WinSPMBT?
Quote:
Originally Posted by Aeraaa
Obviously I'm not talking about strategic ICBMs, but what about smaller ones like the Davy Crockett RR or the nuclear shells fired by the 8 incher?
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Nuclear and chemical weapons are completely outside the scope of the game engine.
Andy
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February 14th, 2012, 01:38 PM
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Shrapnel Fanatic
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Re: Could some nuclear weapons be simulated in WinSPMBT?
My immediate thought on this was press end turn and just as the modified "nuclear" artillery started to fall pull the plug on your computer.
That would simulate the effects perfectly.
Don
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February 15th, 2012, 12:23 PM
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Sergeant
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Join Date: Sep 2008
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Re: Could some nuclear weapons be simulated in WinSPMBT?
Quote:
Originally Posted by DRG
My immediate thought on this was press end turn and just as the modified "nuclear" artillery started to fall pull the plug on your computer.
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Alternatively:
1.) Take your laptop outside
2.) Pour a gallon of gasoline on it
3.) Throw a lighted match to the gasoline pool
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