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February 4th, 2004, 08:35 PM
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Corporal
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Join Date: Oct 2003
Location: Toronto
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Commodities
I may be missing something, but the buying and selling of commodities seems to have a few, umm, issues.
The commodity list shows systems that have no where to buy or sell. Like asteroid only systems....
(Like Fedolo.) Or systems with no bases with spaceports. Which could increase one's frustration when you've got a ship loaded with Silver Corn Containers, and no where to sell them....
I also have trouble finding the current system in the list. Generally you are interested in the current system for what to buy and where to sell it.
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February 4th, 2004, 09:08 PM
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Corporal
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Join Date: Oct 2003
Location: Chicago
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Re: Commodities
Well, the commodity list only list places within three jumps of your current system, so in the case of stuff where there are sellers and no buyers listed, that's most likely because there's nobody within a 3 system radius that's buying that item.
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In theory, there's no difference between theory and practice, but in practice, there is.
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February 4th, 2004, 09:10 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Commodities
Quote:
Originally posted by dHay:
The commodity list shows systems that have no where to buy or sell. Like asteroid only systems....
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Sounds like a bug... I'll go report it.
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The Ed draws near! What dost thou deaux?
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February 4th, 2004, 10:22 PM
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Corporal
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Join Date: Oct 2003
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Re: Commodities
Quote:
Originally posted by Drake113:
Well, the commodity list only list places within three jumps of your current system, so in the case of stuff where there are sellers and no buyers listed, that's most likely because there's nobody within a 3 system radius that's buying that item.
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Yes, I realize that. But it lists systems that can't buy or sell because there is no spaceport to trade at.
The list is also just a little hard to use.
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February 20th, 2004, 12:09 AM
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Sergeant
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Join Date: Dec 2003
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Re: Commodities
Quote:
Originally posted by Ed Kolis:
Sounds like a bug... I'll go report it.
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Definitely a bug, I noticed it too.
Edit: Er, also, I bought some commodities in Yorkshire for 101 credits each. After discovering Fedolo was uninhabited, I warped to Wanduk, figuring I'd drop off the commods there, hopefully for no loss. When I got to the Terran Listening Post in Wanduk, some of the commods sold for 175, the rest for 101. Maybe it's a demand thing, but Wanduk wasn't listed on the commodity listing page when I stopped at New Texas on the way to Fedolo.
[ February 19, 2004, 22:15: Message edited by: Sivran ]
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February 20th, 2004, 12:26 AM
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Corporal
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Join Date: Feb 2004
Location: Roma, Italy
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Re: Commodities
My opinion is that I really don't understand why commodities where added to the game at all!
I mean, THIS way.
Everybody says that you make more money by shooting down enemy ships and savaging the cargo.
Even if you don't like that you can ship cargo on request by the various guilds.
So tell me why should anyone do commerce that way??
1) You don't have a better profit
2) It's more difficult to sell things
3) You don't take mission experience points!
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