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September 7th, 2000, 10:31 PM
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Corporal
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Join Date: Sep 2000
Posts: 164
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Space Stations--Pros/Cons
Pro-Supplies: I will build a space station as a forward base/defense point in a system near my frontier. I then run my explorer ships back to it, merge into a fleet and then separate on the next turn. Both the station and my ship(s) now have full supplies.
Pro-Defense: They make good early warp point monitors until satellites can be researched.
Pro-Construction: The only way to get extra space yards, since planets can now only have one.
Con-Immobile: While I agree a space station should not be able to go flying across the universe (unlike the Death Star), I do believe that they should have movement capability in tactical combat. Not equivalent to a ship's movement, put enough to keep between a ship and a planet.
Con-Placement: Multiple space stations near a planet should be evenly distributed around it, not grouped near one another.
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September 8th, 2000, 12:16 AM
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Major
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Join Date: Aug 2000
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Re: Space Stations--Pros/Cons
Hey and they're big.
You're right about the immobile thing. Manuevar is a very important part of warfare.
__________________
When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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September 10th, 2000, 08:42 PM
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Private
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Join Date: Sep 2000
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Re: Space Stations--Pros/Cons
I have succesfully discovered a way to give stations movement points! Simpy add an emergency propulsion pod, you can then have 5 movement points for your station! I'm not sure if it will actually MOVE, but it shows up as having 5/0 movement points.
Telek R'tal
Grand Admiral
R'kallian Expanse
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Telek R'tal
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September 11th, 2000, 06:51 PM
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Lieutenant Colonel
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Join Date: Dec 1999
Location: Pittsburgh, PA, USA
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Re: Space Stations--Pros/Cons
Sorry, it doesn't work. You can include the component on your space station, and use it, but the station still can't move. The "move" and "warp" orders simply don't function, and if you include in a fleet with normal ships, the space station essentially turns off the move option for the whole fleet.
Kudos for thinking out of the box, but it doesn't get you mobile space stations. Guess your Death Star will have to be a base ship.
John
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September 11th, 2000, 09:14 PM
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Corporal
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Join Date: Sep 2000
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Re: Space Stations--Pros/Cons
Just to restate my point: I am not looking for a Death Star but some moving ability in combat. Another issue with space stations (which could be related to inability to move) is that when my spies take over an enemy space station I can not use the station to attack the planet it is orbiting.
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September 12th, 2000, 02:26 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: Space Stations--Pros/Cons
Lerchey is 100% right: the Base Ship is like a Star Base but with engines...
But I must say that this kind of ships are useless against human players... you need so many time and money to finish one of them.
General Hawkwing: yea... you can not start an attack against one planet, with a battle station... but anyway you will be blockading the planet.
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