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  #1  
Old April 28th, 2007, 02:45 AM
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Default OT: A strategy game in six days...

...C# is coool. I made a simple space strategy game in six days. You capture stars, which build ships on a semi-random basis, with which to attack a second player in hotseat mode.

The game is Here for x86 computers - 4MB or Here for x64 computers - 4MB. May not work on all computers.

You need the .Net and XNA redistributables, which can be found Here (x86), 22.4MB and Here, I think - 2MB.
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Old April 28th, 2007, 03:49 PM

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Default Re: OT: A strategy game in six days...

you just need a bit of network code now!
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Old April 28th, 2007, 07:20 PM
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Default Re: OT: A strategy game in six days...

Hmm, I'll have to give this a look...

edit: hmm, nifty, though moving ships was a bit confusing to figure out (left click then right mouse button drag)... and you can zoom in so far that the world flips over... and I can't figure out how to end my turn!
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Old April 28th, 2007, 10:33 PM
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Default Re: OT: A strategy game in six days...

...Isn't the readme in there? * Scratches head. Can't remember what the last upload was.

Anyway, 'e' to end turn, 'enter' to start turn, 'r' for last turn replay, 'q' to exit replay.
Ships have a 2/5ths chance of capturing an enemy star (The readme incorrectly says 1/3). Unoccupied stars are free to the first taker. Either way, you loose the ship.
Stars produce ships on a semi-random basis every 2-4 turns.
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Old April 29th, 2007, 12:47 PM
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Default Re: OT: A strategy game in six days...

Oh, I was an idiot and dove right in without reading the readme
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Old April 29th, 2007, 02:16 PM
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Default Re: OT: A strategy game in six days...

Quote:
You capture stars, which build ships on a semi-random basis
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