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  #1  
Old September 23rd, 2001, 03:48 AM

Phoenix-D Phoenix-D is offline
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Default Techmod- permissions

(used to eb the AI thread)
Working on the next Version of techmod now. Sorry for the delay.

I need some permissions/denials for the next Version of techmod. I'd like the include more AI races in the next Version. Specifically the TDM Modpack races, and anyone else who gives me permission.. more details at the bottom this post.

I'd also like to incorperate: Dracus Eyecandy mod (parts of it), the Tampa Sound Mod, the No AI PBW stuff, P&N's Battlemoon, the pariety quadrent type, the maladies and south carolina ship names, the composers ship names, any other ship names if you want them included.

What I need for the AIs:
-permission
-what size of ship the AI should use (options: escorts, cruisers, capital ships, baseships)
-if it uses CrUsers or above, if it should go directly to those ships, or research up to them.

That Last:
Option 1:
Ship Con 2, Ship Con 3, Basic Capital Ship Construction, Capital ship construction.

Pros: gets to the right ships ASAP
Cons: Will be stuck with the default ships for quite a while, and may fall behind in research.

Option 2:
Basic Escort Construction (to max), Ship Con 2, Basic Cruisers, Ship con 3, Basic Capital ship Construction Capital ship construction.

Those are both for races that go for the big ships, of course. I'm implimenting P&N 2.x style movement in this Version, so keep that in consideration. Ideally, the AI's fighting style should determine what you select, because I'm working to make all three options different but equally viable.

Escorts: speed bar none, evade well, small and relatively weak punch
Cruisers: middle of the road
Captial: evades badly, slow, powerful punch, lots of room
Baseships: ungodly slow, same attributes as bases, 50% maintance reduction

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  #2  
Old September 23rd, 2001, 04:02 AM
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Default Re: Techmod- permissions

You are welcome to use any of my AI races if you like....They can be found at the Kuat Drive Yards....They include the EEEvil Empire, the Red Gauntlet Merc Unit, the Nostropholo Race (might have to ask Andres/Pablo's permission for that one), the Cephalopeian Kingdom, StarWars empires (1,2,3 and Rebels) and the Y'Gathian Free States....Note that all the graphics (except the Gauntlets) are by Andres, so you may have to ask him for their use, but the AI's are ok by me....

Good luck with the mod!

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Old September 23rd, 2001, 04:31 AM
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Default Re: Techmod- permissions

When you add my BattleMoons, be sure to keep them balanced .

Stellar manip requirements might be a good idea, but mainly, make sure the cost is proportional to their military effectiveness against normal ships.
IE: Using the same amount of money, a battlemoon and a fleet of ships should be evenly matched.
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Old September 23rd, 2001, 04:53 PM
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Default Re: Techmod- permissions

You have my permission for the Rage and Vaxin, as well as the AI for the Star Empire of Romii and the Angelican Regency (you'll need to talk with John Beech at Universal Shipyards for permissions on the shipsets).

I'm not sure about the ship sizes, but I think all of them would be best in capital ships.
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Old September 24th, 2001, 11:06 PM
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Default Re: Techmod- permissions

Feel free to use my list of composers as a ship names file. As long as I get credit for compiling the list

BTW - for purposes of giving credit, my real name is Andy Hunt.

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Old October 7th, 2001, 04:14 AM

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Default Re: Techmod- permissions

Just popping it up again. Request still stands.

I'm including the Battlemoons and 8 new AIs in beta 5. Once the AIs are done, IT'S done. Finnally.

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