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  #1  
Old October 7th, 2002, 05:39 PM

Elowan Elowan is offline
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Default Missile firing question

Is there any way to fire only a few missiles per turn or is it all or nothing?

If it's all or nothing - suppose that you have missiles and torpedoes - is it still all or nothing?
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Old October 7th, 2002, 05:51 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Missile firing question

In tactical combat, you can click some of the weapons to "disarm" them, and save them for later.
In strategic, probably not.

Firing all of your missiles helps to overwhelm PD fire, though, and is generally a good idea.
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Old October 7th, 2002, 05:54 PM
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Arkcon Arkcon is offline
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Default Re: Missile firing question

The topic of how many missles are fired is covered in this recent thread here ...

Click Me

Briefly, the game on strategic tries to take into account how much damage is needed to destroy a target and fire enough missiles. It may be buggy though for a number of reasons, notably when dealing with PD cannons and large numbers of ships vs planetary weapon platforms.

'Course on tactical, you can just click to select which weapons fire any time you want.
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Old October 7th, 2002, 08:47 PM
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Default Re: Missile firing question

I have a number of questions which need clarification.

Assume:
1) I have a large weapons platform with 11 missiles on it.
2) My planet is being attacked by 2 escorts.
3) Assume only 2 missiles are required to destroy an escort.

Can this large WP target both ships with missiles? Or is it only capable of targeting one ship and a second WP is necessary in order to target the other?

And is the answer any different if the WP was cramed with DUC's?
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Old October 7th, 2002, 09:08 PM

Raging Deadstar Raging Deadstar is offline
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Default Re: Missile firing question

I'm not sure either on this, i havn't tested but i think 2 things would happen.

A.) The computer fires all it's rockets at the first escort, meaning once it's destroyed those missiles are useless

B.) You use multiplex tracking, though i'm not sure if that changes anything

If it was crammed full of DUC's i'm pretty sure it would destroy or at least damage both escorts

[ October 07, 2002, 20:10: Message edited by: Raging Deadstar ]
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Old October 7th, 2002, 10:39 PM

Elowan Elowan is offline
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Default Re: Missile firing question

Quote:
Originally posted by Elowan:
Is there any way to fire only a few missiles per turn or is it all or nothing?

If it's all or nothing - suppose that you have missiles and torpedoes - is it still all or nothing?
I was referring to a ship here - not weapon platform(s).
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