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February 27th, 2004, 11:23 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Programming Contest
I'm thinking of having some sort of programming contest... but I'm not really sure what to do. So, a poll is in order!
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February 27th, 2004, 11:26 PM
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Major General
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Re: Programming Contest
If many people are interested, and the contest is Dominions II related, it would be neat if the devs could step in with a real problem, the solution of which is useful to the game...
Like, for example, a module that best determines AI troop choice, or something along those lines.
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February 28th, 2004, 06:18 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Programming Contest
I WOULD like to be of help here, but my skills are very low... Java I can write won't do you any good, yet. I'm still studying, though, so I might be able to help later.
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February 29th, 2004, 06:00 AM
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Major General
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Re: Programming Contest
Hmmm...
That's a bigger response than I anticipated, though the gap between "wanting to do" and "doing" is always substantial.
So - are there any suggestions? Some examples:
A system of assuring leader names are not duplicated until all names are used?
A small algorithm that quantifies the power of a single unit? (In other words, it uses the unit's stats, and deterministically generates a number that represents the "threat rating" of the unit. My combat sim is slow and nondeterministic, as it uses pseudorandom simulation. Such a function would be crucial in AI prioritizing and targetting.)
A search-path module that produces an optimal site-finding path for a mage in friendly territory, accounting for movement speed, search status, provincial site richness (e.g., mountain vs farmland) in different terrain types?
A scripting language for the Dominions II strategic AI? If the devs could somehow enable AI modding, a competition for the best strat AI for a given nation would be awesome=) The quantification would be in running multiple all-AI games and counting wins.
Ideally, a winner would have to be correct (or else, the most correct, for hard problems), and some sort of quantification would be needed to select the best of the correct solutions. For example, runtime and code size can be useful. Thus, a problem whose solution's quality can be quantified is always good.
-Cherry
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February 29th, 2004, 08:38 AM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: Programming Contest
you restrict the contest to C, C++ and Java ???
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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February 29th, 2004, 09:42 AM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
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Re: Programming Contest
Quote:
Originally posted by Saber Cherry:
A scripting language for the Dominions II strategic AI? If the devs could somehow enable AI modding, a competition for the best strat AI for a given nation would be awesome=) The quantification would be in running multiple all-AI games and counting wins.
-Cherry
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Can you make pure-AI games now? I admit I never even tried... (since you cannot even look at an AI's screen, it's not that useful, but...)
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