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  #1  
Old May 2nd, 2005, 11:51 PM
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The_Tauren13 The_Tauren13 is offline
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Default Resource Mod

My contribution to the recent make-national-troops-usefull craze:
This mod makes all recruitable units cost only resources, no gold. The cost is simply the old gold cost + the old resource cost.

Also, I would like to give a HUGE thanks to Edi; without the unit DB, this would have taken me 30 days instead of 30 minutes
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File Type: zip 351957-Resource Mod.zip (1.7 KB, 96 views)
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  #2  
Old May 3rd, 2005, 12:14 AM

quantum_mechani quantum_mechani is offline
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Default Re: Resource Mod

Very interesting idea. I think that nations/units that already had a high resource costs will end up getting shafted, however. I would make the cost something like gold cost + 1/2 old resource cost.
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Old May 3rd, 2005, 12:58 AM
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Default Re: Resource Mod

I figured some balancing modifiers like that would be in order.
The program I used to create the mod file has the capability of easily giving separate multiplyers to the origional gold and resource cost.
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Old May 3rd, 2005, 04:58 PM

Ironhawk Ironhawk is offline
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Default Re: Resource Mod

Does this include mages?

And also: Can you say Wizards Tower and Prod 3?
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Old May 4th, 2005, 01:10 AM
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Default Re: Resource Mod

No, it does not include any commanders.
I should have said: "This mod makes all non-commander recruitable units cost only resources, no gold".
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Old May 5th, 2005, 12:50 AM
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Default Re: Resource Mod

You missed R'yleh hybrid (land) units.
971 (Hybrid soldier) should cost 32 res.
970 (hybrid trooper) should cost 18 res.
there are some other like 967 that have an upkeep cost that needs fixed, but I'm not sure of all the free spawning hybrid #'s off the top of my head. Cool mod by the way! thanks!
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