|
|
|
|
July 23rd, 2008, 03:52 AM
|
|
General
|
|
Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
|
|
Marignon Man at Arms
I wonder why the Marignon Man at Arms infantry only have map move 1? They are considered Elites, and they are your only shielded troops unless you recruit cavalry. As Elites, should they not have a map move of 2? They are a great meat shield for Mari, but seriously slow down all the other troops that have map move 2.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
|
July 23rd, 2008, 04:16 AM
|
BANNED USER
|
|
Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
|
|
Re: Marignon Man at Arms
my guess would be because they're too busy touching themselves at night.
|
July 23rd, 2008, 04:21 AM
|
|
General
|
|
Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
|
|
Re: Marignon Man at Arms
Omni, you are right on as usual.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
|
July 23rd, 2008, 04:27 AM
|
Major
|
|
Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
|
|
Re: Marignon Man at Arms
Yeah, given the horrid price markup they really should be move 2, or something...though the goetics are slow anyhow.
|
July 23rd, 2008, 04:57 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Marignon Man at Arms
Because they are heavy infantry.
I don't think any balance consideration really went into the thought process.
They're still mapmove 1 in cbm but have goldcost of 12.
|
July 23rd, 2008, 01:48 PM
|
BANNED USER
|
|
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
|
|
Re: Marignon Man at Arms
Bigger fix for marignon: get rid of old age, get rid of afflictions on flagellants.
|
July 23rd, 2008, 02:31 PM
|
|
Captain
|
|
Join Date: Oct 2007
Location: guess - and you'll be wrong
Posts: 834
Thanks: 33
Thanked 187 Times in 66 Posts
|
|
Re: Marignon Man at Arms
edit: wrong thread
|
July 23rd, 2008, 02:45 PM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: Marignon Man at Arms
against removing the afflictions of flagellants
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|
July 23rd, 2008, 02:56 PM
|
|
Major
|
|
Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
|
|
Re: Marignon Man at Arms
Yes, Flagellants' afflictions are thematic.
Considering Men-at-arms: the usual mapmove for heavy infantry is 1. Exceptions are those who have a background of being specially trained in long marches - LA Pythium elite infantry comes to mind. Note that Arcoscephales Hoplites are Move 1, too.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|