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October 23rd, 2006, 08:12 AM
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Lieutenant General
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Thug/SC/Assasin builds thread
Post your builds here. I'll start:
Pictures say more than 1000 words, now don't they? Not perhaps the most optimal build, but Awe + Fear is quite funky. The Reinvigoration he gets might be over the top though, and I'm not sure which is a better weapon, that demon whip or heartseeker.
Anyway, his main advantage is that Awe+Fear+High-ish def+20 prot+Luck makes him hard to hit.
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October 23rd, 2006, 08:48 AM
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Re: Thug/SC/Assasin builds thread
I usually use a few "artillery" banes. Equipted with a Bow of Thunder, Spirit helm and a bottle of living water.
The chasi for this thug really isnt that important, but banes are cheap in gem costs and generally gets more resistances then national bought commanders.
Five of these placed infront of my mages, but behind the normal infantry lines will make a good backbone to any none flying/stealth army. 5 Water elementals and 10x lightning bolts per turn.
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The big yellow ships hung in the sky in a way that bricks don't.
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October 23rd, 2006, 10:46 AM
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Re: Thug/SC/Assasin builds thread
Strong on paper but quite hard to create and useless : the SC Lord of War with Ulm EA !
All these item needs Construction 4 at this time it was already useless because there was no more problem with independant. The picture was taken on the battlefield after Ironskin and Body Ethereal.
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October 23rd, 2006, 10:50 AM
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Lieutenant General
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Re: Thug/SC/Assasin builds thread
Quote:
Belcarl said:
I usually use a few "artillery" banes. Equipted with a Bow of Thunder, Spirit helm and a bottle of living water.
The chasi for this thug really isnt that important, but banes are cheap in gem costs and generally gets more resistances then national bought commanders.
Five of these placed infront of my mages, but behind the normal infantry lines will make a good backbone to any none flying/stealth army. 5 Water elementals and 10x lightning bolts per turn.
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Sounds nice, but Firbolg is propably even better since they have a pretty high precision from what I remember.
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 23rd, 2006, 11:30 AM
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Re: Thug/SC/Assasin builds thread
I dont have acess to the manual right now, but isnt Firbolg 10N gems and no resistances? So the banes should have a higher survival rate, and being cheaper. Except against nasty anti-undead spells. Low level banish is usually resisted though.
The thunderbow gives a slight precicion bonus, and I havent noticed any arrows going astray unless my banes need to hit something inside a castle. If that is a problem, and you dont have acess to nature magic, putting an eye of aiming on them should work.
Scrap the thunderbow, get an eye of aiming and the soulkilling crossbow (999 damage every second turn if it hits) and you got yourself a commander killing thug. Here the Firbolg would probably be better, since one will always be shooting at long ranges.
The demon whip, gleaming shield (the one that gives awe) and something that gives fireresistant. Is a good combo to clear low hp chaff with a Thug that has decent hp and protection. A charcoal shield could work, but then you would need to put regen on your thug since he is more likely to get hit.
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The big yellow ships hung in the sky in a way that bricks don't.
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October 23rd, 2006, 11:41 AM
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Lieutenant General
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Re: Thug/SC/Assasin builds thread
Well, Bane's survivability depends on what he's fighting.
Does the Demon Whip have Area Fire or somesuch?
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
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October 23rd, 2006, 12:04 PM
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Brigadier General
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Re: Thug/SC/Assasin builds thread
If we are trying to avoid nation pecifics then I like:
Poison Golem with:
1 Handed Weapon of choice
Charcoal Shield
Heavy Armour vrs most things or robe of shadows if you know you wont be facing any form of magic.
Horror Helm
Some sort of boots (quickness is nice)
Lucky Pendant
Any misc that will help him survive
Basically he runs it, uses his luck, shield, great health and prot to shrug off hits while his damage shields(fire and banefire) take advantage of his fear to rout the enemy.
If we can go national specific:
Angel of Fury (pythium and marignon)
Hands arent too important for this guy but i would go with a weapon chosen depending on enemy (multiple/AoE vrs hordes, herald lance vrs big undead ect) and a charcoal shield.
Horror helm for routing enemies or skullcap for extra mr
Again, heavy armour (i love robe of invunerability but its expensive) or robe of shadows depending on enemy
Boots of the messenger (cant remember if he has enc or not but other things can fatigue him)
Ring of regen (its the new lifedrain, even though i used it alot in dom2)
Lucky Pendant
He has blood vengance, fireshield, nice health, is sacred, good prot/decent prot+ethereal, luck, regen and reinvig.
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October 23rd, 2006, 12:41 PM
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General
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Re: Thug/SC/Assasin builds thread
Quote:
Belcarl said:
Scrap the thunderbow, get an eye of aiming and the soulkilling crossbow (999 damage every second turn if it hits) and you got yourself a commander killing thug.
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If it hits and if the unit fails a magic resistance roll.
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October 23rd, 2006, 01:16 PM
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Captain
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Re: Thug/SC/Assasin builds thread
I prefer Wraith Crown + Bone Armor a specially on assassin. Thats force multiplication to the max.
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October 23rd, 2006, 02:31 PM
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Sergeant
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Re: Thug/SC/Assasin builds thread
Here is a tryout from me, his dominion 10 was really great to smash indies
I used him with LE Atlantis
[image]http://img318.imageshack.us/my.php?image=dagonmh1.jpg[/image]
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