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  #1  
Old March 25th, 2007, 06:30 PM
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Default Haida Gwaii 1.02 -Custom Graphics &3.08 compatible

Version 1.02

A new version of Haida Gwaii is now available.

This version contains the following changes:

-New graphics for nearly all the units. The only units that did not receive graphics are a few of the animals and the two Toad Tribe units.

-Very minor stat adjustments to some units

-Age adjustments to most the units to reflect the longer lifespans of the Haida people when compared to other humans.

-Armor and weapon adjustments to represent the new graphics.

-Raven has been beefed up considerably and can now be used as a solid thug with the right magic picks.


Version 1.01 of this mod is now available.

Changes:

-Made mod compatible with 3.08

-Atlatl ammo reduced to 4 (They still fire every round)

-Coyote Mother loses kick attack

-Coyote Mother cost increased




--------------------

1.00

Here is the first and hopefully final release of Haida Gwaii.

This nation is based upon the the First Nations of the northwestern pacific coast region, with some influences from southwestern Native American tribes thrown in to round it out.

This mod adds only 3 new graphics to help alleviate the problem of multiple mods with custom graphics crashing the game.


Haida Gwaii has been balanced towards vanilla as much as possible. This was not done to encourage multiplayer usage of the mod, but rather it was done to encourage players to use this mod in their single player games without reservation that they were playing a weak/overpowered nation or the AI was going to have a nation that was out of wack balance wise. If you find a unit that you believe is too powerful, please consider how it fits into the overall balance of the nation and how it counterbalances weaknesses the nation possesses.

I strived to create a nation that blends in with the theme of Dominions 3, using fantastic ideas to represent a cultures belief in a fantasy setting.

I hope you enjoy this mod. Feel free to leave comments about the mod and please report any bugs.

Thanks!
Foodstamp
Attached Files
File Type: zip 507116-haida102.zip (63.8 KB, 573 views)
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  #2  
Old March 25th, 2007, 07:31 PM
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Default Re: Haida Gwaii 1.00

Thx good Sir Knight
I'm not very experimented but i'll try to give you some feedback...


/OT on
King Arthur: Well I am king.
Dennis: Oh, king eh? Very nice. And how'd you get that, eh? By exploiting the workers. By hanging on to outdated imperialist dogma which perpetuates the economic and social differences in our society.
King Arthur: I am your king.
Woman: Well I didn't vote for you.
King Arthur: You don't vote for kings.
Woman: Well how'd you become king then?
[Angelic music plays... ]
King Arthur: The Lady of the Lake, her arm clad in the purest shimmering samite held aloft Excalibur from the bosom of the water, signifying by divine providence that I, Arthur, was to carry Excalibur. THAT is why I am your king.
Dennis: [interrupting] Listen, strange women lyin' in ponds distributin' swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony.
Dennis: Oh, but you can't expect to wield supreme executive power just because some watery tart threw a sword at you.
Dennis: Oh but if I went 'round sayin' I was Emperor, just because some moistened bint lobbed a scimitar at me, they'd put me away.
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  #3  
Old March 25th, 2007, 07:40 PM
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Default Re: Haida Gwaii 1.00

Haha, that is great. My favorite lines of the entire movie comes right before that...

"Here comes the King."

"What makes you think he is the king?"

"Because he is the only one not completely covered in #$%#!"
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  #4  
Old March 25th, 2007, 07:47 PM

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Default Re: Haida Gwaii 1.00

Woohoo!! Finally! Like Londo, I'm not too experienced and prolly won't give you much useful feed back in terms of balance.

In just the few turns I've played thus far though, I like it. It's actually quite impressive that you were able to use existing graphics for the units but they don't look mish-mashed together. And your explanations do a good job of tying them all together.

I'll let you know what I think of the rest of it as I progress into the meat of the game. But right now, Londo has made me want to watch some Monty Python.

King Arthur: Be quiet, just BE QUIET!

Dennis: Oh, now we see the oppression that's inherent the system. COME SEE THE OPPRESSION THAT'S INHERENT IN THE SYSTEM!!

That movie never gets old.
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  #5  
Old March 25th, 2007, 08:44 PM
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Default Re: Haida Gwaii 1.00

BTW, even though you guys are new to dominions, feel free to leave your impressions. I made this mod for people of all skill level and experience. Feedback as to how well new players like this mod is helpful feedback for future mods.
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  #6  
Old March 27th, 2007, 12:01 PM
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Default Re: Haida Gwaii 1.00

My 2 cents...

I only had time to do a few tests but i can already say that i love this mod, maybe my fav nation mod with the insectoid one (i'm an alien and 40k nids fan )

Why? Because it's well balanced, funny and original.

I like the "Haida Atlatl" aka super javelin, very effective vs archers.
The coyote is nice and funny for the price (like the immortal turkeys summon )

On the nation stenght and weakness:
The good: Amphibians, 1xsailing commander, 1xresearchbonus cmdr, 1xflying call_allies cmdr, lots of sacred cmdrs+original sacred units, good casters (lvl 3to5 in W,A,N magic) without old age, n.summons.
The bad: weak armor, lack of elite troops and magic diversity.

IMHO it's all good, but i'll surely never select one of your nice custom pretenders coz of the magic diversity weakness
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  #7  
Old March 27th, 2007, 02:20 PM
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Default Re: Haida Gwaii 1.00

The Crest Pole makes a really good bless chasis. .

Keep an eye on your Eagle Talons, they have a tendency to hit the old age realm pretty quickly, especially if they don't random a nature pick.
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Old March 29th, 2007, 11:12 AM

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Default Re: Haida Gwaii 1.00

Tried to design an atlatl once for a neolithic blood-mage faction I dreamed up. Couldn't get a 'range = strength * 2' to work so I dropped it. The obvious solution just never occured to me. That said, you might want to reduce the ammunition capacity for it.

Moksgmols come pre-blessed. Combine it with a heavy nature bless and you've got a "The Brown One" indeed.

Now we just need the Inca and the Iroquois. The Iroquois are pretty much lobotomized Mictlan, with their linen armor, tomahawks, and ubiquitious torture; but I don't know much about the Inca. A neolithic ME T'ien Chi?
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  #9  
Old March 29th, 2007, 03:16 PM
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Default Re: Haida Gwaii 1.00

It's interesting to note that while the moksgmols seem pretty powerful, when they are triple blessed with water 9, nature 9, wind 4-6 vs helheim blessed units with a water9 fire 9 bless, the moksgmols died in all my tests with no casualties on the side of Helheim.

The trampling would negate the glamour, then the helherdings would annihilate the bears in one to two rounds.

I don't think this makes the Moksgmols weak, they are still a phenomenal unit, but I do think it is a tribute to just how powerful Heim blesses are.


Concerning the Atlatl ammo supply. At the time I made the mod I had no reference to go by as far as how many spears they would carry. The closest real life soldier I can think of usage wise and time period wise is the Mediterranean Peltists which carried three to four spears. But I did not make this comparison until after the mod was released so I am going to leave it as is for now. If I were to change it, I would change it to 4 ammo. (And I may if someone finds a major bug or balance issue)
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  #10  
Old April 12th, 2007, 02:01 PM
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Default Re: Haida Gwaii 1.00

Atlatls are really wickedly effective weapons. To step aside from the holy balancing issue, I really enjoy it when things are portrayed in atleast a reasonable-if not realistic-fashion.

The atlatl is an excellent contribution to Dom3. I hope we see it more. Specifically, I hope Jotuns copy the concept, replace the spears with poisoned harpoons and lines, and give everyone else a headache for a while
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