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  #1  
Old July 10th, 2003, 04:36 AM

Rojero Rojero is offline
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Default A thought on Neutral Races

Ok while I am currently working on my ship set for my Wendigo Kingdom, I had a thought that I know I will get the answer on.
1. Is it easy to create a neutral race?
2. Other than the shipsets and race description. what are the steps into making a decent AI for a neutral race.
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Old July 10th, 2003, 09:19 AM
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Fyron Fyron is offline
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Default Re: A thought on Neutral Races

I think the Neutral races are set up to use generic AI files. Giving them specific customized files (except General) is kind of pointless, as they do not make empires, just a single system, and so have very little direct effect on a game. I think they will use them, but all that hard work will have such a minor impact on the game that it is IMO not really worth it.
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Old July 10th, 2003, 09:56 AM

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Default Re: A thought on Neutral Races

Basically from what i gather they dont really leave there star systems, right? Other than that what real impact do they have on the game?
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Old July 10th, 2003, 10:15 AM

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Default Re: A thought on Neutral Races

neutral races:
* use anything in their folder; other than that, they use the generic files.
* never leave their system
* are commonly viewed as a minor nuisanse/free system
* can possibly be modified to be a real divider
* can be modded
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Old July 11th, 2003, 01:46 AM

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Default Re: A thought on Neutral Races

Neutral races can be modded so they are invulnerable in the early game. I think it is possible to give them a tree where thy will build large weapons platforms with heavy weapons, large ships, and maybe drones. You can also make it so they are unlikely to make an alliance or participate in trades.
This would move them from minor nuisance to significant road block.
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Old July 10th, 2003, 02:14 PM
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Default Re: A thought on Neutral Races

Quote:
Originally posted by Gryphin:
Neutral races can be modded so they are invulnerable in the early game. I think it is possible to give them a tree where thy will build large weapons platforms with heavy weapons, large ships, and maybe drones. You can also make it so they are unlikely to make an alliance or participate in trades.
This would move them from minor nuisance to significant road block.
Any mod that puts emphasis on the defense can do this with them. I don't know what Proportions does with them, but I know that Neutrals can do this in my Highliner Mod. At the current settings, Neutrals can hold their own against player and AI Empires re: tech and unit creation well past the mid-point of the game.
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