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  #1  
Old July 21st, 2002, 08:02 PM

Elowan Elowan is offline
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Default Ship design musings

After having looked at all the ship sets I can find, I am struck by the 'family resemblance' within most sets -- with notable exceptions. That is - a heavy carrier looks very little different from its lighter brethren, etc.

My thoughts are that Carriers would not necessarily look like Cruisers, nor would Dreadnoughts necessarily resemble Battleships.

Each should (and probably would) be designed to fit a purpose.

Having said that - I've fired up my 3D apps and am designing a set wherein each ship class is somewhat different that another. Even a light cruiser wont look like its heavier brethren. Certainly my transports will be different and probably not streamlined. Even the colony ship will not be recognized as part of a 'family' and the space stations will be radically different in class.

Yes - there will be some components of the hulls which may appear to be the same.

It's more work - but I think more 'realistic' in concept.
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Old July 21st, 2002, 08:24 PM
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Fyron Fyron is offline
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Default Re: Ship design musings

It is more realistic, but it is a lot harder to create every ship size with a unique design to it and maintain thematic consistency. If you want ship sets like that, check out the Star Trek, Star Wars and Babylon 5 ship sets. All of them have differentiated hull designs.
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Old July 21st, 2002, 08:30 PM

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Default Re: Ship design musings

Partly you're right but i have to say that it makes sense if ships of same class have the same basis in their design. ALso sometimes it is rather difficult to create a whole set of unique ships, especialy if talking about neo-standard. Heck, even most of games like Imperium Galactica and MOO use similar ships in same families.

EDIT: wrong post in wrong place

[ July 21, 2002, 19:33: Message edited by: Taera ]
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Old July 21st, 2002, 09:25 PM

Taera Taera is offline
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Default Re: Ship design musings

Though i know what you do mean, there are shipsets out there in which the major differences between cruiser and dreadnought are the names and the actual size of the image, nothing else.

Is that what you did mean?
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Old July 21st, 2002, 10:14 PM
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Default Re: Ship design musings

Well it will be interesting to see your ships although I'm not sure I agree that ships should not look similar. Like the old Star Trek ships a Dreadnaught was just a Heavy Cruiser with an extra engine tacked on. Although maybe this is what you don't like? A real world comparison might be the US space program. The Mercury, Gemini and Apollo craft are pretty similar. ie all conical shaped. While the Russians were quite different
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Old July 22nd, 2002, 12:16 AM

Elowan Elowan is offline
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Default Re: Ship design musings

I'm not sure that I'm expressing myself quite clearly enough. It's quite possible that I'm talking through my 'nether passage'. It's just that I've seen too many 'same only different size' ship sets as to turn me off.

To me - form follows function. A submarine does not look like a battleship and a transport does not look like an Aegis cruiser. A tramp steamer is a helluva lot different that a container ship.

A 'jeep carrier' is not the Enterprise and a Skyhawk does not resemble an F-15. Nor does a Starlifter look like a C-130. And an A-10 ... well ... it looks like an A-10. Warthog is a great name for it.

Long ships will turn slowly - too much risk of something tearing away from unequal mass acceleration. Ships designed for quick maneuvers will be compact designs and tend to be slightly chunky to keep their center of mass near a centroid.

Transports aren't designed to turn fast - they're designed to carry cargo and are usually ugly - look at the Nostrodomo.

Colony ships tend to be big because they need to travel long distances and carry lots of fuel and supplies.

Frigates can be 'lean-and-mean'. Space stations can have lots of gee-gaws hanging off them since their only movement is a spin for artifical gravity and temperature modulation.

And so on.

[ July 21, 2002, 23:20: Message edited by: Elowan ]
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