... which I would like to make. I'm not even slightly hoping (kicked that habit, went cold turkey after PotC/Seadogs II) but would appreciate it if the dev (Aaron?) would at the very least eyeball them.
So, in order of decreasing likelihood of making it into a patch :
- Allow heavy weapon points to be used as light weapon points as well. This makes sense, doesn't it?
- Make cargo pods killable by weapons fire. Get rid of the annoying illegals you forgot about and picked up again.
- Make cargo pods twinkle and GLOW, not twinkle and fade to black.
- Hotkey, select nearest cargo pod within radar range.
- Ctrl+key combo to cycle through targets in your viewing range only. Ie, not behind you.
- Add a random factor to AI ship's skill level and loadout levels. I, at level 4, want to be surprised by a level 30 battlecruiser. At level 15 I want to find a pathetic newbie at level 1. Make the extremes damn rare though.
Perhaps based on difficulty?
- Random news entry when an accident occurs. "Early this morning, the Yorkshire system was in shock as rescue parties rushed to the third planet, where the Abbidonian Battleship Ses'thene impacted at high velocity. Estimated casualties are in the tens of thousands. Officials expect no survivors of the Ses'thene's 400-strong crew."
- Make proximity to a star potentially lethal. Should slowly drain shields, then boil off your armor with exponentially increasing speed as it drops to zero percent. That, and/or make your/his/her ship easier to hit, being backlit and all.
- Provide ship name+Hitpoints overlay on main viewscreen. This could be set to on by holding down TAB (or whatever). Make locating ships/items easier.
- Directional arrows at the side of the screen indicating where your current target is.
[ November 17, 2003, 08:53: Message edited by: Stone-D ]