|
|
|
|
January 23rd, 2001, 12:32 AM
|
|
Captain
|
|
Join Date: Sep 2000
Location: USA
Posts: 806
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Unrealistic Movement Point System
As I've been posting to a "Retreat Rule" topic and to a "Planetary Bombardment" topic over the Last week or so, it has occurred to me that the whole movement point (MP) system is not very realistic. Consider a fleet with 6 MP. In one turn, it can either
a) move 6 sectors, or
b) move 2 sectors and have a 30-turn combat, during which it lands troops and fights a land war. Then it can re-embark the troops and lay some mines. Then it can move 2 more sectors and do the same thing, and then move 2 more sectors and do the same thing!
I'm not saying this isn't fun. If it's never "fixed" I won't care too much. But I would prefer a more realistic system. Perhaps something as simple as penalizing you 1 MP for things like battles, ground assaults, troop embarkment, cargo loading, refueling, minelaying, etc. Or maybe not a whole MP. Maybe just a fraction of 1, and you only get penalized if you abuse the system and do a bunch of stuff all in one turn.
__________________
Give me a scenario editor, or give me death! Pretty please???
|
January 23rd, 2001, 12:49 AM
|
Corporal
|
|
Join Date: Dec 2000
Posts: 93
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Unrealistic Movement Point System
From what I recall, it already costs MPs to colonize, battle, most stellar manipulations, and lots of other things. As far as troop embarkment/debarkment, refueling, and other ship/ship or ship/planet transfers, I think its safe to assume some form of instantaneous star trek-ish beaming transport. But yes, troops should be confined to a planet for the rest of the turn if they were landed in a battle. There are also limits on minelaying, so I don't know why you are arguing that point.
Also, while this is a nice subject to debate, I would never post anything decrying "realism" here since the game pretty much ignores most laws of physics.
|
January 23rd, 2001, 12:50 AM
|
|
Major
|
|
Join Date: Aug 2000
Posts: 1,246
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Unrealistic Movement Point System
Actually, to engage in battle, you do have to have one move point. (the way I saw this was when a battle was a tie and both sides still had ships left, click on attack, and click on your sector. If you don't have moves you cant fight)
__________________
When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
|
January 23rd, 2001, 12:53 AM
|
|
Captain
|
|
Join Date: Sep 2000
Location: USA
Posts: 806
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Unrealistic Movement Point System
quote: Originally posted by Instar:
Actually, to engage in battle, you do have to have one move point
True. And that's a good rule, even though it is inconsistent with everything else. For example, if you fight first and then move, you get penalized 1 MP for the battle. But if you move first and then fight, you don't get penalized.
__________________
Give me a scenario editor, or give me death! Pretty please???
|
January 23rd, 2001, 05:05 PM
|
|
Second Lieutenant
|
|
Join Date: Aug 2000
Location: New York, New York USA
Posts: 480
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Unrealistic Movement Point System
Um has anyone considered the time scale here? Isn't 1 turn 1 month? I think alot can be done in a month.
------------------
Seawolf on the prowl
__________________
Seawolf on the prowl
|
January 23rd, 2001, 05:25 PM
|
Corporal
|
|
Join Date: Nov 2000
Location: Ottawa,Ontario
Posts: 99
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Unrealistic Movement Point System
Then again, in most sci-fi it doesn't even 1 month to move across your own star system...so its all a little out of wack
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|