In the one-turn special scenario the result is balancing between marginal victory and Decisive victory, so the loss of points is not a problem.
In addition, in every ToO there should be 2 or 3 chapters giving a total of 5-8 battles, so a marginal victory instead of decisive, won't make the difference.
Also take into consideration that the same mechanism should be applied in the secondary battle.
The technique works as following:
The decisive victory leads to a certain path and every other level of victory leads to the other path.
To achieve a decisive victory the player should complete the main objective rather than killing the enemy forces.
But Ulf, you will see those technicalities after 3-4 days when I will post the beta.
Then we will discuss on a solid base.
The only thing I can tell you for the moment is that the feeling is unique!
cheers,
Pyros
p.s Also the size is very big...but the workload is minimal because you only need to calibrate/balance the modified (by support) alternative missions.