.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old March 21st, 2006, 04:47 PM
Caduceus's Avatar

Caduceus Caduceus is offline
Major
 
Join Date: Oct 2003
Location: Union, SC
Posts: 1,166
Thanks: 1
Thanked 2 Times in 2 Posts
Caduceus is on a distinguished road
Default Oblivion

I'm sure some of you are like me, played Morrowind to death, and have been eagerly awaiting TES Oblivion. I am going to get it today, hopefully.

I built my machine with the plan of playing the next Elder Scrolls game, hopefully it won't disappoint me.

Most of what I am seeing posted in other places is that
1.) the grass (or what have you) is in a visible radius around your character.

2.) the textures of some objects, most notably the emperor's face, could have been done better

3.) the text print is too large

4.) the inventory is hard to navigate

None of these are show-stoppers for me, especially after plowing through half of Morrowind prior to the patch that let you know if you were damaging your opponent at all. Several of these problems will likely be fixed in a week or two.

Any thoughts?
__________________
Caduceus
Reply With Quote
  #2  
Old March 21st, 2006, 05:22 PM
NullAshton's Avatar

NullAshton NullAshton is offline
Major General
 
Join Date: Nov 2004
Location: Floating in space.
Posts: 2,297
Thanks: 0
Thanked 0 Times in 0 Posts
NullAshton is on a distinguished road
Default Re: Oblivion

Grass around you in a visible radius, that's a feature. It's so that your graphics card doesn't go wild rendering ALL of the grass around you ALL of the time. Grass is very graphics intensive.
__________________
Hey! I found squirrels!

Vala - "The last time I was this bored, I took hostages!"
Reply With Quote
  #3  
Old March 21st, 2006, 05:54 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Oblivion

It's a bad feature. Grass should _never_ be so complicated that it is a major strain on resources... its grass!
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #4  
Old March 21st, 2006, 06:03 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Oblivion

Unless, perhaps, you're playing "SimMower"
Reply With Quote
  #5  
Old March 21st, 2006, 06:07 PM
NullAshton's Avatar

NullAshton NullAshton is offline
Major General
 
Join Date: Nov 2004
Location: Floating in space.
Posts: 2,297
Thanks: 0
Thanked 0 Times in 0 Posts
NullAshton is on a distinguished road
Default Re: Oblivion

No, it's not really outrageous. Grass is usually done by the simple method of a double-sided quad, with transparency. Newer games use stuff such as multiple polygons so that the grass can use the physics engine to move as the player walks through it.
__________________
Hey! I found squirrels!

Vala - "The last time I was this bored, I took hostages!"
Reply With Quote
  #6  
Old March 21st, 2006, 06:23 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Oblivion

But its grass! Unless it has a major impact on gameplay, why should it take up a major chunk of your resources?
Reply With Quote
  #7  
Old March 21st, 2006, 07:26 PM
NullAshton's Avatar

NullAshton NullAshton is offline
Major General
 
Join Date: Nov 2004
Location: Floating in space.
Posts: 2,297
Thanks: 0
Thanked 0 Times in 0 Posts
NullAshton is on a distinguished road
Default Re: Oblivion

Because it looks pretty. That's why.

It's the same reason why games aren't just stick-people made out of blocks with triangular ground, and blocky models. That may be efficient, and gets the job done, but it doesn't look nice.
__________________
Hey! I found squirrels!

Vala - "The last time I was this bored, I took hostages!"
Reply With Quote
  #8  
Old March 22nd, 2006, 12:44 AM
atari_eric's Avatar

atari_eric atari_eric is offline
Sergeant
 
Join Date: Jan 2003
Location: Southern California
Posts: 210
Thanks: 0
Thanked 0 Times in 0 Posts
atari_eric is on a distinguished road
Default Re: Oblivion

The problem here is not whether the grass is rendered or not, the problem is that it's easy to see where it stops. A properly executed rendering would effectively "fade" the rendering so the only way the player would see the rendering edge is to actively look for it - otherwise, it'd be relatively unnoticeable.
Reply With Quote
  #9  
Old March 22nd, 2006, 11:03 AM

Yimboli Yimboli is offline
Sergeant
 
Join Date: Apr 2004
Posts: 202
Thanks: 0
Thanked 0 Times in 0 Posts
Yimboli is on a distinguished road
Default Re: Oblivion

bingo! atari_eric hit the bullseye...

however, I don't know why we're debating an issue based on the hearsay in the first post. I shall refrain from grass arguments until I try the game and see for myself.
Reply With Quote
  #10  
Old March 22nd, 2006, 11:11 AM
Caduceus's Avatar

Caduceus Caduceus is offline
Major
 
Join Date: Oct 2003
Location: Union, SC
Posts: 1,166
Thanks: 1
Thanked 2 Times in 2 Posts
Caduceus is on a distinguished road
Default Re: Oblivion

Well, I played for about 3 hours last night.

I can understand all the criticisms that people have brought up - in my original post.

The grass radius is noticeable, so I will see about turning it off when I get back outside the dungeon I am in. The first dungeon (outside the tutorial) that I stumbled across is HUGE. Something gratifying in watching a mindless skeleton stumble into swinging blades.

The textures are not bad on my machine AMD 3700+/Radeon X850, but it depends on the lighting. The second time I talked to the emperor - lighting made his face look ghastly, but again that was because of ambien lighting.

I have never been much of a "sneak attack" kind of player, but I am enjoying the bow/marksman part of the game - in "sneak" mode 3x damage from afar, 6x damage if you can stab/slash them before they notice you.

Anyway, much too early to give a full review. I am on the default settings the program set for me - the quality is on high, I think, with a resolution of 800x600, which looks fine. You can set it on letterbox, which I think I might do.

I'll let you know what else I think.
__________________
Caduceus
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:51 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.