.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old February 28th, 2009, 06:38 AM

tisjken tisjken is offline
Private
 
Join Date: Feb 2009
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
tisjken is on a distinguished road
Default diplomacy

hi all,

can some explain me if diplmocy is usefull in single player games or is it only useful in multiplayer games.
Reply With Quote
  #2  
Old February 28th, 2009, 06:43 AM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: diplomacy

There is no diplomacy in singleplayer, the best way to convince the computer not to attack you is to have lots of pd and a very large army.
Reply With Quote
  #3  
Old February 28th, 2009, 06:47 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: diplomacy

There is no way to negotiate with the computer players. Computers won't attack you if you have strong province defence near them, will keep fighting with you if you attack them, might stop attacking if you don't attack them, and are very angry indeed if you kill their god, even accidentally.

In multiplayer, some people might try to rush you in the very early game, others ask for a mutual warn-me-3-turns-before-you-attack or no-hostilities-for-20-turns pacts, some sell worthwhile magical items for a price, etc. If you're interested in learning about the multiplayer diplomacy, start following one of the threads in multiplayer subforum. It's all really complicated.
Reply With Quote
  #4  
Old February 28th, 2009, 08:33 AM
lch's Avatar

lch lch is offline
General
 
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
lch is on a distinguished road
Default Re: diplomacy

Quote:
Originally Posted by Endoperez View Post
It's all really complicated.
NAP+3, kthx?
__________________
Come to the Dom3 Wiki and help us to build the biggest Dominions-centered knowledge base on the net.
Visit my personal user page there, too!
Pretender file password recovery
Emergency comic relief
Reply With Quote
  #5  
Old February 28th, 2009, 02:30 PM
Tifone's Avatar
Tifone Tifone is offline
Lieutenant Colonel
 
Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
Tifone is on a distinguished road
Default Re: diplomacy

In MP we have also two lines of thoughts, on which we had very on-the-line-of-flaming debates: one on the "thou shalt respect all the treaties you make or your honour will be corrupted forever" and one on the "I'll say we're best friends and then backstab you and steal your girlfriend". So you'll often see separate MP games that say clearly (if the creator makes the things right) if in the specific match the rules allow or not violating Naps and treaties (also called Vegas/Machiavellian diplomacy). The first ones make more strightforward games, the second ones might make the game more chilly, interesting and thematic as you don't know who are really your friends (possibly... none if they see the opportunity ) so... you decide what you prefer!
Reply With Quote
  #6  
Old February 28th, 2009, 03:00 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: diplomacy

The AI does not seem to respond to diplomacy. But it doesnt mean you cant use it.

Lets say that you have scouted out that you are coming up on nation-A using lots of undead in their armies. And on the far side of nation-A is nation-B who is not doing so well. Having nation-B lose too soon would make nation-A very strong. So you forge things like Herald Lances to send nation-B. It allows nation-B to hold out much longer. Plus, when you finally reach nation-B the fact that they have herald lances is not likely to cause you much trouble.

Sometimes it can even be useful to send gold and gems to an AI that you are not fighting but is on the far side of who you are fighting. Not enough to make them powerful. Just enough to keep them holding out and force your enemy to move armies that direction away from your front.

Remember, the enemy of my enemy is my friend.

Gandalf Parker
--
per peer-pressure preoccupation
My maps, mods, and mullings can be found at
http://www.Dom3Minions.com
Reply With Quote
  #7  
Old February 28th, 2009, 07:18 PM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: diplomacy

Well, I thought the 2 competing MP schools of thought were -

All treaties made in game are made by players outside of game - therefore if you break one, you the player, are a bastard.

and:

All treaties made in game are made by in game "pretenders", so don't blame me if my god breaks his word, he's a bastard.


So bottom line - you'll only get so far if you trust everyone once. Best rule of thumb, trust no one, but do what you must to survive, whether in your eyes that means keeping your word, or breaking your word. There are obviously benefits to both, depending on how you reap them.
Reply With Quote
  #8  
Old March 2nd, 2009, 06:26 AM

Dectilon Dectilon is offline
Corporal
 
Join Date: Jan 2008
Posts: 143
Thanks: 6
Thanked 8 Times in 6 Posts
Dectilon is on a distinguished road
Default Re: diplomacy

Quote:
Best rule of thumb, trust no one
Yeah, unless the OP declares that any agreement entered into is to be binding for that game.
Reply With Quote
  #9  
Old March 2nd, 2009, 06:30 AM

Agema Agema is offline
First Lieutenant
 
Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
Agema is on a distinguished road
Default Re: diplomacy

Does anyone know whether the AI will use nations you aren't at war with to help other AI nations?

I ask, because in one game out of nowhere an assassin from one AI nation I was nowhere near and had no dealings with tried to assassinate one of my commanders, although I was at war with another AI nation. Or does the AI not consider assassinations to be war?
Reply With Quote
  #10  
Old March 2nd, 2009, 12:21 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: diplomacy

AIs can decide to be at war with you before they have means to move their armies to you. Usually you don't know about this, because nothing happens.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:27 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.