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  #1  
Old July 10th, 2001, 07:34 PM

Sinapus Sinapus is offline
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Default Anyone try repair ships for the AI yet?

As in making an entry in design creation file for a 'space yard ship' that has repair bays instead of space yards. According to the help files in the manual, the 'Space Yard Ship' minister is supposed to dispatch SYS's to places where there are damaged ships, but I think they never can do that because the Ship Construction minister keeps using the spaceyard-equipped ship for construction.

May try to put an entry for that in all the AI design creation files and see what happens as time goes on.

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[This message has been edited by Sinapus (edited 10 July 2001).]
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Old July 11th, 2001, 01:19 AM

God Emperor God Emperor is offline
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Default Re: Anyone try repair ships for the AI yet?

Sinapus,
That is my observation too, so I deleted SYS's from all of my AI's. Hadnt considered equipping them with Repair Units though instead.
As with all other aspects of the AI, I took a generalist approach and have set up the AI carriers to have one repair unit, so that its fleets always have a limited amount of repair capability....Was considering equipping Kamikaze ships out with repair capability too (and no ram weapons/orders) and having them as a second line warship for the AI.
What do you think?
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  #3  
Old July 11th, 2001, 01:22 AM
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PurpleRhino PurpleRhino is offline
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Default Re: Anyone try repair ships for the AI yet?

Yeah I created them, but haven't had time to test if the AI uses them or not. I have them setup as attack ship, with the hope that they will team up with a fleet...

[This message has been edited by PurpleRhino (edited 11 July 2001).]
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Old July 11th, 2001, 04:09 PM
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Default Re: Anyone try repair ships for the AI yet?

quote:
Yeah I created them, but haven't had time to test if the AI uses them or not. I have them setup as attack ship, with the hope that they will team up with a fleet...
I think if you make them an Attack Ship, they'll join fleets, but the Space Yard Ship Minister won't recognize that they're SYSs.

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Cap'n Q

The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
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Old July 11th, 2001, 04:15 PM

Sinapus Sinapus is offline
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Default Re: Anyone try repair ships for the AI yet?

quote:
Originally posted by capnq:
Quote:
Yeah I created them, but haven't had time to test if the AI uses them or not. I have them setup as attack ship, with the hope that they will team up with a fleet...
I think if you make them an Attack Ship, they'll join fleets, but the Space Yard Ship Minister won't recognize that they're SYSs.
Probably not, but if that ship survives any battles in that fleet it will repair any crippled ships so that fleet won't be stuck forever drifting...

Maybe I'll add both. One with a lot of repair bays and make it the SYS. Another with one repair bay, some weapons and shields and an attack ship designation.


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  #6  
Old July 13th, 2001, 04:12 PM

Sinapus Sinapus is offline
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Default Re: Anyone try repair ships for the AI yet?

Well, one obstacle cleared. Actually got the AI to -design- a repair ship. Now I'll see if they'll actually build one later tonight and use it.
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