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April 29th, 2008, 07:40 PM
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Private
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Join Date: Oct 2006
Posts: 13
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Newbish question
Now, I have played several single player games, but I am enetering my first Multiplayer. I need to know where the pretender god files are so I can send mine in.
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April 29th, 2008, 07:52 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Thanked 45 Times in 35 Posts
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Re: Newbish question
I believe its in ... like savedgames/newlords?
I'm at work tho and cant confirm
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April 29th, 2008, 11:08 PM
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Corporal
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Join Date: Mar 2004
Location: Los Angeles, CA
Posts: 61
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Re: Newbish question
Yes, pretender god files are in ~/dominions3/savedgames/newlords
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April 30th, 2008, 02:31 PM
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First Lieutenant
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Join Date: Sep 2004
Location: N. California
Posts: 624
Thanks: 7
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Re: Newbish question
That's right for XP, but they are hidden elsewhere in Vista.
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April 30th, 2008, 02:55 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
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Re: Newbish question
Then probably something like %appdata%/Dominions3/savedgames/newlords
(Note: I don't have Vista)
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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April 30th, 2008, 03:59 PM
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Second Lieutenant
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Join Date: Feb 2007
Location: Toulouse, France
Posts: 579
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Re: Newbish question
There are in the "right" folder for my installation on vista...
DOMINION_HOME/savedgames/newlords
__________________
Often I must speak other than I think. That is called diplomacy.
* Stilgar
Show me a completely smooth operation and I'll show you a cover up. Real boats rock.
* Darwi Odrade
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May 15th, 2008, 08:49 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Newbish question
I've been playing Dominions since the first edition, mostly against the AI which isn't a brilliant tactician, and I still get lots of fun out of micromanaging my army deployment and watching the battles. But that's my personal taste, mostly.
Anyway, yes there are many creative things you can do with non-magical army orders, though many players don't explore that to the degree I have, since the high-powered magics in the later stages of multi-player games can make such subtleties not so relevant.
The archer/blocker tactic you describe though is do-able, more or less. They won't stand in a block as you imagined, but the general effect you have in mind can be accomplished. Generally, use Hold & Attack Closest on the blocking forces in front of the archers, and use slower troops for them, and play with the position on the battlefield and observe what happens.
PvK
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May 15th, 2008, 09:01 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
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Re: Newbish question
Thanks...
I just looked at a save game because of the remark of "using slower units to block".
Unless I am overlooking something I don't see speed on any attributes.
Where would speed of unit be and would it maybe be called by something else?
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May 15th, 2008, 09:06 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Newbish question
Oh, and actually, you can increase the time a blocking force waits by giving them a commander all their own and scripting him to Hold, Hold, Hold, Hold, Hold, Attack... and his force to Guard Commander.
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May 15th, 2008, 09:08 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Newbish question
Tactical speed would be AP's (action points). Lower-right of the stats, under Map Move/APs, something like 2/12 for a human light infantryman, or maybe 1/7 for a heavy footman.
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