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August 19th, 2001, 07:36 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Subjugation Tech
I've been working on creating a very evil racial tech tree (tentatively entitled "Subjugation Tech). The idea is to give them strip-mining facilities, forced labor camps, and such. The idea is for a facility that produces a lot of resources, but lowers the planets value. The facility extracts all three resource types and has built-in storage so that you won't lose all of the "stolen" resources.
I also wanted to add things such as Forced Breeding Camps, which would be like Replicant Centers but lower happines by alot. I've tried to make facilities decrease happines by using an ability such as:
Ability 7 Type := Change Population Happiness - System
Ability 7 Descr := Populations will grow angrier in this system (only 1 facility per system effective).
Ability 7 Val 1 := -20
Ability 7 Val 2 := 1
This makes the planet's happiness drop to indifferent pretty quickly, but it doesn't make it any lower. Forced breeding programs should cause riots after a few months or so, but I can't figure out how to do it.
Another facility I want to add is an Inquisition (or something similar). It would purge all dissidents from a conquered planet, by increasing happiness by 10% or so and having a negative population growth ability. Un fortunately, I tried making a negative Replicant Center ability and a negative population growth percent modifier, and neither of them worked.
The facilities for a subjugating race are at the bottom of Facility.txt. Anybody wanna offer me any ideas on how I can more successfully implement my ideas, or have any other suggestions?
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August 19th, 2001, 07:56 AM
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Colonel
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Re: Subjugation Tech
"This makes the planet's happiness drop to indifferent pretty quickly, but it doesn't make it any lower."
Why does the happiness not go below indifferent?
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August 19th, 2001, 08:07 AM
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Shrapnel Fanatic
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Re: Subjugation Tech
quote: Originally posted by Q:
Why does the happiness not go below indifferent?
I have no idea why it doesn't go below indifferent. I changed the happiness modifier to -50 and I clicked end turn about 20 times when I was testing it and it never went below indifferent. Very strange.
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August 19th, 2001, 10:57 AM
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Corporal
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Re: Subjugation Tech
I've tried multiple "Anarchy Groups" missions against the same planet and the population there never went past angry, no riots.
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August 20th, 2001, 01:19 AM
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Second Lieutenant
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Join Date: Jun 2001
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Re: Subjugation Tech
Anyone ever managed to make a planet declare independence by using Anarchy Groups?
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August 19th, 2001, 05:10 PM
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General
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Re: Subjugation Tech
I notice that you have entered a non-zero value for the second value of the "Change Population Happiness - System" ability. I was about to post that this will not work in a system with any positive happiness modifiers because the game always chooses the "best" available modifier but I didn't know there was any ability to set different ability numbers like the movement generation ability. There is nothing in abilities.txt about this second value. Have you checked if this works when a UPC is in the system? If it does, this is an important change in the way this ability works and needs to be added to abilities.txt so people know it's there!
As for the apparent limits on how far it drops, there is a clear "amount of change per turn" limit in the happiness types. It might be that there is a typo or omission in the hard code somewhere that doesn't re-adjust this limit for facilities but only accounts for external events. So, it keeps comparing the value to the original value rather than what it has been changed to? Hmm.
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