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Old October 28th, 2003, 09:11 PM
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Default Some minor UI gripes

A couple of things which I really hoped would be different/don't like:

1. You still don't get an account of how many casualties you suffered and or caused when you take over a castle. I had assumed this would be changed in Dom II - it seems like such an obvious hole. A message to the effect that I captured/didn't capture a castle isn't that helpful; a regular battle report would be much much more helpful

2. Only one pretender for each nation at a time. You can do the same thing with a pen and paper, but it's really tedious to have to redesign a pretender every time you switch between themes. [my example here is Ulm vanilla, for which I tend to field a master alchemist rainbow mage, vs. 'Iron Faith' Ulm, wherein I use a much more magically strong pretender, to get good bless bonuses.]

3. Light background for troops - makes it hard to see which is which in the recruitment screen, and makes them have a kinda blotchy outline. Aesthetic turn-off and functional irritation. ughh!

Those are my 3 main problems. The AI doesn't appear on my list because there's a lot of talk about that elsewhere, and it may be it's a lot due to independant strength setting. What do people think? Do you agree with these points, or do you have other things that you think really need to be changed?
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Old October 28th, 2003, 09:25 PM

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Default Re: Some minor UI gripes

I agree with those points.

I also wonder if there is a way to tell from the F1 screen which provinces already have recruitment for that turn. Its a pain to go to each province and check whether or not you remembered to recruit. Of course its easy enough to do all recruitment at the end of a turn or something like that, but even when I do that I get confused from time to time, especially when I have different and interesting mages and priests to get from my indie provs
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Old October 29th, 2003, 02:27 AM

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Default Re: Some minor UI gripes

Quote:
Originally posted by st.patrik:
3. Light background for troops - makes it hard to see which is which in the recruitment screen, and makes them have a kinda blotchy outline. Aesthetic turn-off and functional irritation. ughh!
Increasing the transparency of the gui sorted this out for me.
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  #4  
Old October 29th, 2003, 03:00 AM
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Default Re: Some minor UI gripes

Unit stat numbers no longer line up in columns. It is now much harder to compare stats of two units.

What would REALLY be nice is to allow the display of two units simultaneously!!!!
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Old October 29th, 2003, 03:11 AM
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Default Re: Some minor UI gripes

I strongly agree with #1. More detail in the casualty reports would be helpful too. So would a way to see which men have afflictions on the army view, without right-clicking each one.

#2 doesn't bother me. I wouldn't mind the requested feature, of course, but I don't think I'd use it much - it seems pretty fast to set up a Pretender/Empire, I personally try something different in every game, and I also don't do it very often.

#3 I'd have to think about more. So far it's just seemed to me that some of the unit graphics look better than in Doms I, and some of things actually don't seem to come out as well, even with a high resolution.

I agree with Saber Cherry that it'd be nicer if the attribute values lined up in a column.

Overall, I think the strategic map and battlefield graphics look much better, but without the right hardware and OpenGL drivers, are a lot slower. So far I haven't noticed much improvement in the rest of the GUI, but I haven't gotten used to it yet, so I may be missing some things.

One thing I wonder about is the castle display - it no longer includes turret interval - have they been removed?

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  #6  
Old October 29th, 2003, 05:24 AM
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Default Re: Some minor UI gripes

Quote:
Originally posted by Jasper:
quote:
Originally posted by st.patrik:
3. Light background for troops - makes it hard to see which is which in the recruitment screen, and makes them have a kinda blotchy outline. Aesthetic turn-off and functional irritation. ughh!
Increasing the transparency of the gui sorted this out for me.
I'll give this a shot - thanks for the tip.

Does anyone on the Illwinter team have any response to these points? Johan? Johan? Kristoffer?
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