.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old June 2nd, 2007, 12:45 AM

se5a se5a is offline
First Lieutenant
 
Join Date: Aug 2003
Location: New Zealand
Posts: 776
Thanks: 0
Thanked 0 Times in 0 Posts
se5a is on a distinguished road
Default SEV 1.38 - new combat log!

We've been nagging Aaron for a better combat newslog for months, finaly he's come through! kudos go to SJ for comming up with the design and creating the initial mockup screenshots to get this.


Version 1.38:
1. Fixed - If you accepted treaty changes with an empire where you had an existing treaty which
did not allow treaties, the existing treaty would be set to None.
2. Added - A text warning to the Research window if research is not allowed by a treaty.
3. Added - A text warning to the Intelligence window if intelligence is not allowed by a treaty.
4. Fixed - Script Parser was erroring when loading data files.
5. Changed - Changed default strategies to not retreat until 90% of force lost.
6. Fixed - Ships were retreating when they shouldn't.
7. Fixed - For an Alliance proposal, if the total number of yes votes equaled the number needed
to pass, the proposal would fail.
8. Fixed - In Ground Combat, the Change View Mode button would cause a crash.
9. Changed - The combat log report is now more of a summary of the combat. A new button "Details"
will let you view the specifics of the combat. Instead of two lists of starting forces and
ending forces, there is now just one list with a "Start Dmg" and "End Dmg". The status column
now shows the following states:
Undamaged - Vehicle took no damage in combat.
Operational - Vehicle took non-critical damage in combat.
Captured - Vehicle was captured by another player.
Retreated - Vehicle retreated from combat.
Disabled - Vehicle had all weapons and engines destroyed.
Disarmed - Vehicle had all weapons destroyed.
Immobilized - Vehicle has all engines destroyed.
Destroyed - Vehicle has been destroyed.
(Thanks go to SJ for the design)
__________________
[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
Reply With Quote
  #2  
Old June 2nd, 2007, 09:14 AM

Raapys Raapys is offline
First Lieutenant
 
Join Date: Jan 2005
Posts: 689
Thanks: 0
Thanked 0 Times in 0 Posts
Raapys is on a distinguished road
Default Re: SEV 1.38 - new combat log!

Sounds great!

Does point #6 mean that weaponless ships wont automatically retreat, regardless of strategy, anymore?
Reply With Quote
  #3  
Old June 2nd, 2007, 09:55 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: SEV 1.38 - new combat log!

No, there was a bug introduced in v1.37 that made all ships retreat in combat. However, the retreat setting were made smarter in that version, so it should be more intelligent with the next patch.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #4  
Old June 2nd, 2007, 02:46 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: SEV 1.38 - new combat log!

Hmm, I wonder what comes up in the combat details view?
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #5  
Old June 2nd, 2007, 09:20 PM

se5a se5a is offline
First Lieutenant
 
Join Date: Aug 2003
Location: New Zealand
Posts: 776
Thanks: 0
Thanked 0 Times in 0 Posts
se5a is on a distinguished road
Default Re: SEV 1.38 - new combat log!

combat details window is kind of like the current one, but only half the length, since the pre battle and post battle are on the same line. also there's the cool info like disabled, imobilzed disarmed etc.
__________________
[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
Reply With Quote
  #6  
Old June 3rd, 2007, 01:27 AM
Randallw's Avatar

Randallw Randallw is offline
Major General
 
Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
Randallw is on a distinguished road
Default Re: SEV 1.38 - new combat log!

I'm interested if somehow it fixes a problem with combat replays through PBW, that they don't work sometimes. I realise it's probably a PBW thing but maybe it is caused by having such a long report section. We'll see.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:35 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.