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May 20th, 2008, 01:19 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
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Healers
So, does anybody know what the number for the healer attribute indicates? Seems like "good" healers have 100 there, which seems to indicate it's perhaps a percentage of something? I also know that different afflictions are harder to heal than others.
Seems like the fairy queen is quite the stinky healer though. With a 30 for her healing attribute I've been trying to heal 2 feebleminded (non-undeaded) guys unsuccessfully for 15 turns now (it was caused by mind hunting). Just wondering if I should forget about trying and at least have her summon allies or something useful.
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May 20th, 2008, 01:22 PM
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Lieutenant General
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Join Date: Sep 2007
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Re: Healers
There are only a very limitited numbers of 100 healers, most are 20.
I think it's the chance to heal an affliction.. but then there also is something of a scale how hard certain afflictions are too heal as you said.
Can't heal old age afflictions either btw
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May 20th, 2008, 01:44 PM
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General
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Join Date: Jun 2003
Location: az
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Re: Healers
Quote:
Aezeal said:
Can't heal old age afflictions either btw
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Cannot heal old age, undead, and inanimate units.
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May 20th, 2008, 03:06 PM
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Sergeant
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Join Date: Jan 2005
Location: Rhode Island, USA
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Re: Healers
Quote:
Aezeal said:I think it's the chance to heal an affliction.. but then there also is something of a scale how hard certain afflictions are too heal as you said.
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Think of it as "The chance that any given unit will get a heal check each month." If a unit makes this heal-skill check, THEN you worry about affliction difficulty. (Feeblemind is high, but not the highest).
I'm not sure that's the actual mechanic; it may be one modified check rather than two separate ones, and I can only guess how it orders multiple afflictions (I think from easiest to hardest to heal?). But that's an easy way to understand the "Heal Value": as the chance that any unit will get time with the healer this month.
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May 20th, 2008, 04:38 PM
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BANNED USER
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Join Date: May 2004
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Re: Healers
well, I've played a lot of games with GOH. I can say it seems like all the easy afflictions.. eye loss, battle fright .. etc
always get healed first.. feeblemind toward theend.
Wish insanity could be reduced.
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May 20th, 2008, 05:41 PM
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Second Lieutenant
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Join Date: Mar 2008
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Re: Healers
Is there a limit to the number of units a healer can heal every turn or does a healer perform it's healing check against every afflicted unit in the province?
Also, how much wood would a woodchuck chuck if a woodchuck could chuck wood?
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May 20th, 2008, 05:43 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Healers
Healing works so that the number you see is the chance to successfully use a healing ability that turn. If the check is successful, it checks against the difficulty of the affliction and some are harder than others.
Neverhealing wound and feeblemind seem to be the most persistent and feeblemind is the easier of the two.
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May 20th, 2008, 05:48 PM
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National Security Advisor
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Join Date: Oct 2003
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Re: Healers
Affliction FAQ updated.
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May 20th, 2008, 05:59 PM
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National Security Advisor
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Re: Healers
The check is against everyone afflicted in the province.
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May 20th, 2008, 06:00 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Healers
Quite.
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