Ok, I confirmed that much. The game does not crash or anything. You can build any of the same family/numeral faciliites, but when you decide to upgrade them it will upgrade to the Last one in the list.
What I am trying to do is mod some way to make monolith facilities an option. They are great and all for resource production, but they are jsut so darned expensive that in the typical multiplayer game that Lasts 100-150 turns they jsut aren't practical. THey take so long to build that you would do way better jsut building the resource specific facility.
Anyway, I came up with a suggestion. I don't know if this a totally original idea. I don't recall anyone doing it exactly like this. But the idea is for a reto facility that costs around what a single resourse facility would, and only produces one resource, but is upgradable to a standard monilith facility.
Using these you can build whatever resource specific fac you need to have at the moment due to immediate empire needs. But for a slight decrease in production, and a sligth increase in construction costs, build it in such a way the it is convertable to a monolithe facility down the road when the planet is full and isn't doing anything else.
We do this sort of thing now when we build power plants. Modern coal, oil and nuclear plants are designed to make it easier to retrofit them down the road if neccesary due to shortages or environmental/political concerns. Makes sense to me resource facilities in teh future would be able to do something similer.
What do you think?
Geoschmo
code:
Name := Retrolith Facility - Min
Description := Universal tool which can harvest all of a planet's resources.
Facility Group := Resource Extraction
Facility Family := 4
Roman Numeral := 0
Restrictions := None
Pic Num := 58
Cost Minerals := 2500
Cost Organics := 2500
Cost Radioactives := 2500
Number of Tech Req := 1
Tech Area Req 1 := Stellar Manipulation
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Resource Generation - Minerals
Ability 1 Descr := Mines 600 minerals each turn.
Ability 1 Val 1 := 600
Ability 1 Val 2 := 0
|
Name := Retrolith Facility - Org
Description := Universal tool which can harvest all of a planet's resources.
Facility Group := Resource Extraction
Facility Family := 4
Roman Numeral := 0
Restrictions := None
Pic Num := 58
Cost Minerals := 2500
Cost Organics := 2500
Cost Radioactives := 2500
Number of Tech Req := 1
Tech Area Req 1 := Stellar Manipulation
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Resource Generation - Organics
Ability 1 Descr := Mines 600 organics each turn.
Ability 1 Val 1 := 600
Ability 1 Val 2 := 0
|
Name := Retrolith Facility - Rad
Description := Universal tool which can harvest all of a planet's resources.
Facility Group := Resource Extraction
Facility Family := 4
Roman Numeral := 0
Restrictions := None
Pic Num := 58
Cost Minerals := 2500
Cost Organics := 2500
Cost Radioactives := 2500
Number of Tech Req := 1
Tech Area Req 1 := Stellar Manipulation
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Resource Generation - Radioactives
Ability 1 Descr := Mines 600 radioactives each turn.
Ability 1 Val 1 := 600
Ability 1 Val 2 := 0
[ September 30, 2002, 20:13: Message edited by: geoschmo ]