Quote:
hoplitis said:Are the "searching/defense modifiers" based on the assumption that the unit is "in" the building?
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Good question indeed. But as Bishop said, one hex of urban terrain is a large area, probably more than one building except for warehouses, so 1) occupying soldiers have penty of discrete outdoors hideouts if needed and 2) even if they aren't actually
inside a building they won't be that easy to spot from a distance if they have dug in in some nondescript backyard or alley.
Slightly less to the point, most modern missiles are 'soft-launch' enough (i.e. low launch velocity and on-course booster engine) to allow being fired from inside large buildings (or even bedrooms for the lightest, most recent ones: Javelin, Eryx, MBT-LAW...) or roomy covert spaces between buildings which will be nearly as hard to spot.
On the other hand, most really old missiles don't have such a high velocity as such, and can rountinely be launched from a spot as far as 50m from the guy doing the guidance. So with one of these (AT-3, ENTAC, SS-11, Cobra, Vigilant, Bantam, you name them), you are literally able to fire the missile from the roof or the sidewalk while cosying inside the house or down in the basement!
That should mean something about firer being spotted, no?
RE. Bishop: whitout too much gratuitous assumption, I'd tend to consider that Czerpak was gently pulling your leg about the "Game usually send[ing him] an email asking if I want a particular unit to be IN or ON TOP the building". But I'll let him argue about his own declarations!
This being considered, that would be an interesting feature to have some position selector like on the helicopters, with, say, "outside/inside" or rather "street/storeys/top" positions, though that would mean a mind-boggling amount of micro-management.
Maybe only in a dedicated type of building hex standing for multi-storeys buildings. That would allow for interesting Grozny-like tactics, but would also call for some extensive coding in the spotting/targetting department.
Sheesh, I'm (yet again) going to make friends in the dev team by voicing such ideas!