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December 14th, 2003, 01:11 AM
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Corporal
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Join Date: Nov 2003
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multiple attacks
how multiple attacks and bonus giving multiple attacks and spells are handled ? :
let's say that I have a nataraja pretender(4 attacks per turn or 4 spells per turn right ?) with tartarian chains in one hand (2 attacks per turn)
with one sword of swiftness in another hand (2 attacks per turn)
and gloves of the gladiator in his Last two hands (4 attacks per turn)
how many attacks or spells will this unit get ?
and furthermore if the we give more than one objects of the same type (for example : 4 swords of swiftness) will the number of attacks increase accordingly ?
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December 14th, 2003, 02:11 AM
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Second Lieutenant
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Re: multiple attacks
Since all attacks are part of the same action, they will all target the same square. Weapons that have multiple attacks will target the same unit within that square with all their respective attacks. The defending unit gets -1 def after each attack targeted at him until the end of turn. Nataraja will only cast one spell per turn.
If you want to cast more spells per turn, or target more than one square, No. of attacks doesn't help. You need more actions per turn, i.e. quickness.
[ December 14, 2003, 00:15: Message edited by: HJ ]
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December 14th, 2003, 02:37 AM
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General
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Re: multiple attacks
I believe that each defending unit also gets -1 to protection for each attack that hits in a turn as well.
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December 15th, 2003, 12:59 PM
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Lieutenant Colonel
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Join Date: Apr 2003
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Re: multiple attacks
Quote:
Originally posted by Graeme Dice:
I believe that each defending unit also gets -1 to protection for each attack that hits in a turn as well.
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I dont think so, unless something changed from dom1. You can have an armor piercing attack against somebody which is fatigated, but prot is not reduced by multiple attacks, only def.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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December 15th, 2003, 01:24 PM
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Lieutenant General
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Re: multiple attacks
Quote:
Originally posted by Pocus:
I dont think so, unless something changed from dom1. You can have an armor piercing attack against somebody which is fatigated, but prot is not reduced by multiple attacks, only def.
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I agree. I think only def gets reduced by multiple attacks. Fatigue affects protection.
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December 16th, 2003, 02:45 AM
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Major General
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Re: multiple attacks
Doesn' the manual state that
- every 10 points of fatigue will reduce defense by 1 ?
- every subsequent attack on a unit in a given turn will reduce defense by 1, too ?
- there's a growing chance of hits penetrating the armor, when a unit gets fatigued ?
- unconscious units are automatically hit etc. ?
A.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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