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  #1  
Old April 30th, 2001, 07:27 PM

CaptSpoogy CaptSpoogy is offline
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Default Making fighters more realistic.

This is what I do to make fighters more realistic:

Fighters are around 15-30kTs right? So how can a fighter bay be 30kT and hold 4 fighters for launch? So I increased the fighter bay to 100kT - I think it makes it more realistic. Plus, then you don't have 100's of fighters to track from each heavy carrier in battle!

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Old April 30th, 2001, 07:57 PM

Possum Possum is offline
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Default Re: Making fighters more realistic.

This is a very interesting point, and close cousin to one I am fond of exploiting in the early game.

A Sat Bay I takes up 30kt, right? In that space, you could fit a single PD system, with 10kt left over. But in that Sat Bay, you can carry a small sat with room for 3 PD systems. This allows you, in tactical combat, a little more anti-seeker bang for your buck

On a related note, I always put Sat Bays on my small transports in the early game. This allows them a much greater degree of versatility. If nothing else, they can carry a whole passle of small sats, each with a single CSM I, and deploy some moderate firepower from what is nominally a non-combat ship. If you also throw in a few PD sats, and a couple with DUC's for up-close-and-personal work, your small transport becomes more than a match for any early game Escort or Frigate.

On a fairly unrelated note, why do people refer to the Destroyer as a DS, rather than the traditional DD designation?




[This message has been edited by Possum (edited 30 April 2001).]
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Old April 30th, 2001, 08:30 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Making fighters more realistic.

quote:
On a fairly unrelated note, why do people refer to the Destroyer as a DS, rather than the traditional DD designation?

Why, that's because theres only one 'D' in Destroyer!
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Old April 30th, 2001, 11:05 PM
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Will Will is offline
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Default Re: Making fighters more realistic.

Question... since when does kT = SPACE? kT is a measurement of *mass*. Thus, you can have a structure massing 30kT hold 90kT of cargo and launch four fighter vehicles per game turn and one per combat turn.

And I'm agreeing with SJ here, there is only one 'D' in 'Destroyer'
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Old April 30th, 2001, 11:25 PM
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Default Re: Making fighters more realistic.

quote:
Originally posted by Possum:
A Sat Bay I takes up 30kt, right? In that space, you could fit a single PD system, with 10kt left over. But in that Sat Bay, you can carry a small sat with room for 3 PD systems. This allows you, in tactical combat, a little more anti-seeker bang for your buck

This is a good idea, but there are some drawbacks:
1) You can't easily move your PD around the tactical combat grid.
2) Your PD is susceptible to enemy PD.
3) Your PD is unshielded and unarmored.
4) Upgrading your PD requires constructing new sats.

Another fun thing to do is to put a mine layer component on a transport. Lay a mine at the end of your turn if the enemy is nearby. When the enemy pounces on your "sitting duck" it goes KABOOM!
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Old May 1st, 2001, 08:52 PM

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Default Re: Making fighters more realistic.

I believe that kT is actually a unit of volume, not mass.

In real life, the volume of a ship is expressed in "tons" of "displacement", where 1 ton of displacement is the volume occupied by 1 ton (mass) of seawater. "Displacement" means only the part of the hull below the water line counts - it "displaces" the water that would otherwise fill the volume of its hull below the water line.

Numerous science fiction backgrounds assume that this ancient nautical tradition will continue to be used with space ships. Examples include David Weber's "Honor Harrington" novels (which actually use the "kT" terminology) and the RPG "Traveller". Taking "k" (as in "kilo" on the units is probably a reflection of the common assumption that space ships of the distant star-faring future will be huge compared to current maritime vessels. For example, the USS Enterprise of the original 1960's Star Trek TV series was supposedly about the same length as the real-life CVN USS Enterprise, but was classified as a "heavy cruiser" and had about 1/10 the crew as the wet-navy carrier. Another example is the derelict Galactic Empire cruiser found & refurbished in Asimov's "Foundation", which was described as over 1 mile long. In both cases, "cruiser" is apparently intended to refer to a mid-sized ship. Another example of huge ships is in the "Honor Harrington" novels, where a Superdreadnought is about 3 km in length!

And no, I do not suggest that spaceships will be measured in tons of vacuum displaced. What I mean is that the volume of 1 ton (mass) of seawater is an established unit of measurement for the volume of large maritime vessels, so it is reasonable to assume that if they start making spaceships of similar or larger size (and using all sorts of other wet-navy traditions) they will likely use the same measure of volume.

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