.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old July 29th, 2004, 01:07 AM
Boron's Avatar

Boron Boron is offline
Lieutenant General
 
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
Boron is on a distinguished road
Default common high end sc protection/defense values ? possible defeat with common troops ?

unfortunately i joined my first mp games 1 months ago so i have yet to see my first sc's crushing me .
in the Last days i think i began to understand dominions 2 a bit better .
first a introduction question lol :
are there any spells which increase attack / defense ?

so would you experts plz be so kind and simply post some sc's with their attack , defense and protection values unfatigued which you use yourself ?
and then after that if you would like a hypothetical with the best defense / protection values you could think of .
iirc there is a cap for att , def , prot at 40 .

after you posted your sc's i will tomorrow post some questions with some tactics to use common troops i had thought of and you will tell me if that would possibly work to defeat a sc from what you have seen in your mp expierience
because with dominions i think you can only claim to have mp experience after at least 1 year of play

i won't use mandragoras / carrion beasts or vampires for that they are well known i think .
at least even if i as a newbie know of them that is a sign that it is common knowlegde ihmo
Reply With Quote
  #2  
Old July 29th, 2004, 01:57 AM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: common high end sc protection/defense values ? possible defeat with common troops ?

Quckness boosts attack and defense, several earth spells add armour.

EDIT: Sacreds with fire 9 bless can work against many SCs.

[ July 29, 2004, 00:59: Message edited by: quantum_mechani ]
Reply With Quote
  #3  
Old July 29th, 2004, 02:01 AM

Norfleet Norfleet is offline
Major General
 
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
Norfleet is an unknown quantity at this point
Default Re: common high end sc protection/defense values ? possible defeat with common troops ?

Quote:
Originally posted by Boron:
so would you experts plz be so kind and simply post some sc's with their attack , defense and protection values unfatigued which you use yourself ?
Well, a common Bane Lord can have attack and defense values around 20-ish. Ice Devils and Arch Devils push into the 25+ range, and you can see highly experienced units such as high-class combat pretenders pushing into 30+, or even higher with the rare "Power" wish.

The right choice of ordinary schmoes can sometimes take down the lower-class ones, but most of the good ones tend to require magefire take down if you're not equipped with your own SCs, since ordinary troops get mowed through like grass. I suggest the use of lifeless ordinaries to impede the target's ability to lifesteal itself. Do NOT combine them with living troops, or your efforts to wear down the target may be undone by those living troops getting attacked and feeding an SC that was close to death. Lots of longdeads, statues, mechanicals, and/or golems work well here. Combine this with some sort of non-resistable attack, such as Astral Fire, Banefire, or Drain Life, and you can sink one without using your own.
Reply With Quote
  #4  
Old July 29th, 2004, 07:25 AM

Cohen Cohen is offline
Captain
 
Join Date: Mar 2004
Location: Italy
Posts: 839
Thanks: 0
Thanked 0 Times in 0 Posts
Cohen is on a distinguished road
Default Re: common high end sc protection/defense values ? possible defeat with common troops ?

Astral Fire should go through the MR to damage the target.
Not so useful as spell for what I've seen.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
Reply With Quote
  #5  
Old July 29th, 2004, 08:02 AM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: common high end sc protection/defense values ? possible defeat with common troops ?

Quote:
Originally posted by Cohen:
Astral Fire should go through the MR to damage the target.
Not so useful as spell for what I've seen.
What do you mean? Astral fires is a damaging spell that is not affected by MR at all, and does 10 armour negating damage to a good area with 100 precision.
Reply With Quote
  #6  
Old July 29th, 2004, 08:32 AM

Lex Lex is offline
Corporal
 
Join Date: Jul 2004
Location: Toronto
Posts: 180
Thanks: 0
Thanked 0 Times in 0 Posts
Lex is on a distinguished road
Default Re: common high end sc protection/defense values ? possible defeat with common troops ?

ummm, the description of the spell says, and i quote: "Magic resistance negates"
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:36 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.