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  #1  
Old November 4th, 2002, 07:38 PM

Thane of Cawdor Thane of Cawdor is offline
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Default How can I kick out spaceport functions completely ?

Well, would be nice if someone could tell me:

I want to make a MOD in which you colonize a planet, but not like in the normal gameplay
you just have the ressources on it you produce and store on it or bring to it with a transport.
There are no more any spaceports, each planet has to be managed on its very own.
To realize all this you will have lets say 10 times more space on planets and I would like to add "Livingspacefacilities", so you can have enough population to work in your facilities.
Now I need to know, how I can manage to kick out the spaceportsystem of SE4 completely. I already kicked out the spaceportfacility, but I did not yet manage to kick out the ressourcesharing in a system.
Perhaps I could create absolutely invisible ships of a non-interacting race, which orbit every planet and blockade it and then just kick out the blockaded-sign

So I would be glad if someone could help me with that. You then may also ask for some other additional changes
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  #2  
Old November 4th, 2002, 08:00 PM
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Jmenschenfresser Jmenschenfresser is offline
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Default Re: How can I kick out spaceport functions completely ?

No way I know of changing the resource system.

You can change it to where space ports are obsolete...as in, everyone has the natural merchants trait...or whatever it is called.

But that won't allow for anything but an extra facility space per system.
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  #3  
Old November 4th, 2002, 08:05 PM
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Default Re: How can I kick out spaceport functions completely ?

Even when blockaded, planets still pull resources from the empire's storage. Blockading simply renders the local resource facilities useless.
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Old November 4th, 2002, 08:14 PM

Thane of Cawdor Thane of Cawdor is offline
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Default Re: How can I kick out spaceport functions completely ?

Well, I will try to go deeper into the SE4 source code, first I will have to encrypt the files, of course,... a lot of work to do...
I think it is not possible to do such changes in the normal text files, as I did not find a trigger to regulate the economic connection between planets-systems-empire
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Old November 4th, 2002, 08:50 PM
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Default Re: How can I kick out spaceport functions completely ?

Rather than trying to get around the encryption and hack the game code, why not just make your own game and then you can set it up any way you want?

Geoschmo
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  #6  
Old November 4th, 2002, 11:49 PM

Thane of Cawdor Thane of Cawdor is offline
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Default Re: How can I kick out spaceport functions completely ?

Well, I just got too far with encoding the se4.exe, I cannot stop now
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