|
|
|
|
|
December 27th, 2006, 04:13 AM
|
Captain
|
|
Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
Thanked 1 Time in 1 Post
|
|
Getting EA Oceana out of the water...
Here is the question. EA Oceana is built to swim and has some great units in the water. However, when it comes time to go on-shore, what do you suggest? My mages either lose power or can not go on land, the same with my troops. Sacred units are water only, so that route does not help. Certain summons seem useful, but many of the most powerful are water only. The usual question is how to get into the water and there are many solutions for that. Today’s question is how to get out!
I am part way through a game right now and have some ideas, but I also have a versatile pretender. I am curious at how others see using this nation.
|
December 27th, 2006, 12:40 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Getting EA Oceana out of the water...
Its the same problem as land nations trying enter the water. Find a weak province, take it, hold it, and build up land units there to spread out.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
December 27th, 2006, 02:05 PM
|
Corporal
|
|
Join Date: Oct 2006
Posts: 79
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Getting EA Oceana out of the water...
But its much easier getting land units into water then the other way around,seeing as land can take entire armies while ocean can only get single commanders out
|
December 27th, 2006, 02:17 PM
|
|
Lieutenant Colonel
|
|
Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
|
|
Re: Getting EA Oceana out of the water...
Quote:
Zebion said:
But its much easier getting land units into water then the other way around,seeing as land can take entire armies while ocean can only get single commanders out
|
EA Oceania has a set of units & leaders that change shape and sprout legs to get them on land.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
|
December 27th, 2006, 02:27 PM
|
Corporal
|
|
Join Date: Oct 2006
Posts: 79
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Getting EA Oceana out of the water...
Quote:
My mages either lose power or can not go on land, the same with my troops
|
He already knows about them
|
December 27th, 2006, 02:44 PM
|
|
Lieutenant Colonel
|
|
Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
|
|
Re: Getting EA Oceana out of the water...
Quote:
Zebion said:
Quote:
My mages either lose power or can not go on land, the same with my troops
|
He already knows about them
|
Fair enough.
I wanted to clarify that the following was not true for Oceania:
Quote:
Zebion said:
But its much easier getting land units into water then the other way around, seeing as land can take entire armies while ocean can only get single commanders out
|
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
|
December 29th, 2006, 02:24 AM
|
Captain
|
|
Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
Thanked 1 Time in 1 Post
|
|
Re: Getting EA Oceana out of the water...
Asp Turtle is amphibious?! Oh goodie, I will have to try that out.
In my SP game, I am using Specters to expand my range of magic and searching everything. I found a Crystal Castle, which gives nice E2S2 mages for 180. With the earth spell that boosts your level and optional boots, I have a nice E4 mage, which is good for buffing troops and destroying enemy armor. I can also Body Ethereal spam, though I plan to use the astral randoms on the Specters for that. Like PvK says, everything but blood and fire. What fire gems I had I spent on lightless lanterns, as I could not see much use for them, even though I have F1 mages in the capital.
Going back to the thematic issue, I agree that the drowned sailors idea has merit. I was just thinking that the mages in the nation seem to be largely water and nature, and death comes from my pretender, so the default theme seemed to be more Little Mermaid than The Black Pearl.
In any case, any other suggestions on getting this nation out of the water are welcome. I am also curious, does Atlantis have this problem? Unless Rhyelh has changed a lot since Dom II, I suspect they are ok.
|
December 29th, 2006, 05:14 AM
|
Corporal
|
|
Join Date: Oct 2006
Posts: 79
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Getting EA Oceana out of the water...
All of alantis are generally amphibious. Ea - LA
|
January 3rd, 2007, 02:46 AM
|
Captain
|
|
Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
Thanked 1 Time in 1 Post
|
|
Re: Getting EA Oceana out of the water...
Leviathan is a neat critter. They are very slow, so I put them up front on immediate attack and they still get beaten by some troops farther back on hold and attack. Their attack is not so impressive, but they seem to trample everything, especially glamour units! They will get banished a lot, but have a lot of hit points, so they can take it. I am tempted to gift of reason one and see what can be done, though I expect they do not get many slots.
FYI, Asp Turtle is not amphibious, contrary to what someone mentioned earlier in the thread. The Leviathan certainly are and I used them to raid from the water, destroy temples and then scuttle away. I need more support for them, but plan for them to be the center of one of my next armies.
Are they worth the gems? I don’t know, but I like them. However, I also have a pet tortoise, so I am a bit biased…
|
December 27th, 2006, 02:34 PM
|
|
General
|
|
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
|
|
Re: Getting EA Oceana out of the water...
Quote:
Saxon said:
Here is the question. EA Oceana is built to swim and has some great units in the water. However, when it comes time to go on-shore, what do you suggest?
|
Now that you mention this topic... I notice there are multiple items and commanders which allow land troops to enter water provinces yet the opposite does not exist. There's no commanders or items which allow water troops to enter the land provinces.
Sounds like a good patch opportunity to introduce new features.
__________________
There can be only one.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|