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  #1  
Old December 9th, 2003, 10:57 PM
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Default Assasins

What items to do give to your assasins? What assasins do you use(from commanders, not spells)? Are they worth it or am i better of just pumping out other units?

I'm making an Assasin guide so I'm looking for answers like a noob is.

[ December 09, 2003, 21:34: Message edited by: Nerfix ]
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Old December 9th, 2003, 11:29 PM
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Default Re: Assasins

Well... you said you're looking for a n00b's view:

I don't use assasins. Wouldn't have a clue really. Only just now starting to think along those lines after having several frustrating combats which hinged on the AI having half a dozen mages. My initial thought would have been 'fully loaded' though, an item in every slot.

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Old December 9th, 2003, 11:33 PM
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Default Re: Assasins

Perhaps "noobs view" was a wrong expression to use...

More likely:

I'm looking for answers like a noob is.
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Old December 9th, 2003, 11:40 PM
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Default Re: Assasins

Heavy, heavy armor, since encumbrance is usually a non-issue.

Other than unit-generating items, I like giving assassins a ring of regeneration, a dragon helm (kills most enemies before melee range), a magic sword, and a magic shield.

What sword and shield? Not important, as long as they are cheap. Main Gauche, Sword of Sharpness, Ice Sword, Frost Brand, Lucky Sword are all good, as are Stinger, Enchanted Spear, and Thorn Spear (those are length 4). As for shields, a Lead Shield, Lucky Coin or Black Iron Tower Shield are nice.

Playing Marginon, I'd go with Fire Plate, Lucky Coin, Enchanted Spear / Fire Sword. The total cost (giving all gems a value of 15 gold) is 60+225+(3 witchhunter-turns = 15), or 300 gold. This is not bad for a unit that can slaughter many mages.

I find assassins to be not very useful without some equipment... slayers, bane spiders, empoisoners and star children are not included in that statement.

Regardless, the best use of an assassin is slaying mages. For that purpose, you need these properties: High MR, luck, high protection, and resistance to the elements. Elemental armor, therefore, is the best piece of equipment for an assassin. Lead shield or antimagic amulet, and lucky coin/lucky pendant/lucky sword, and an armor-piercing weapon (to take out bodyguards, and high-protection earth mages) would be all you'd need in addition to the armor.

Boots of quickness are also nice as they can get you to the target before it bLasts you from range.

But keep in mind that filling up all 7 slots with expensive stuff is not usually a good idea, unless you're making an invincible super-assassin that can summon skeletons and has a lifelong protection.

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Old December 9th, 2003, 11:44 PM
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Default Re: Assasins

Quote:
Originally posted by Nerfix:
Perhaps "noobs view" was a wrong expression to use...

More likely:

I'm looking for answers like a noob is.
Oh, sorry, misunderstood.

~Aldin (who is also very interested in the answers)
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  #6  
Old December 10th, 2003, 12:18 AM

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Default Re: Assasins

Assassins are always good to have a few of. They are delay tactics, especially if you can get them in a supply line of ferrying commanders.

Unless I've had assassins fail before because of Banishment, I usually equip at least one of the following.

Lifelong Protection
Eye Shield
Skull Talisman
Dragon Helmet
Medallion of Vengance
Bow of (Anything)
Faithful
Antimagic Amulet
Lead Shield

The only time I make a 'super' assassin is if I get an assassin that gets into the HoF with something decent (Like Quickness) or a Succubus.
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