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August 4th, 2004, 08:29 PM
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General
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Join Date: May 2002
Location: Canada
Posts: 3,227
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Q&A Session with Aaron Hall. (Offline Edition)
Hello, People
FYI Aaron Hall will be visiting the #se4 Channel over at irc.us.gamesurge.net on Friday the 13th of August for two chat sessions. (to accomidate both the north american and european fans.)
The scheduled times are 11am to 11:30am PST and
6pm to 7pm PST.
I hope to see you all there, spread the news please.
NOTE: If you won't be able to make it, you can post your questions here and I will compile and forward them all to Aaron. He will then do his best to answer as many as possible. The final Q&A from the questions posted here will then be posted for all to see, and transcripts of the chat sessions will also be made available.
..let the countdown begin..
Cheers! <img border="0" title="" alt="[Big Grin]" src="images/icons/grin.gif" />
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August 4th, 2004, 09:24 PM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
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Re: Q&A Chat session with Aaron Hall. (On #se4)
I'll release the companion before so that anyone who are like me IRC incomptent can access the chat.
Everything is predefined so it should be just to press ok a few times and start chatting.
I'll be there!
[ August 04, 2004, 20:25: Message edited by: Ruatha ]
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August 4th, 2004, 09:55 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Q&A Chat session with Aaron Hall. (On #se4)
Sweet!
Someone sticky this! (sorry Fyron )
__________________
The Ed draws near! What dost thou deaux?
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August 4th, 2004, 10:27 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: Q&A Chat session with Aaron Hall. (On #se4)
Damn so much going on that weekend. Thanks david for posting this.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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August 4th, 2004, 11:22 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Q&A Chat session with Aaron Hall. (On #se4)
For connection information, visit the official #se4 Web Site.
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August 5th, 2004, 12:30 AM
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General
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Join Date: Jul 2001
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Re: Q&A Chat session with Aaron Hall. (On #se4)
take the tourney off sticky and add this...
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RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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August 9th, 2004, 02:49 PM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: Q&A Chat session with Aaron Hall. (On #se4)
Could you ask him this, specifically, please.
"Is iy going to be possible to play the game without the mouse, or with only limited mouse usage? Can we navigate the lists and bring up windows with just the keyboard?"
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August 9th, 2004, 03:33 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Q&A Chat session with Aaron Hall. (On #se4)
No mouse? Careful, you might get Narf mad!
__________________
The Ed draws near! What dost thou deaux?
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August 11th, 2004, 09:20 PM
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Lieutenant Colonel
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Re: Q&A Chat session with Aaron Hall. (On #se4)
Some more technical questions:
1) SEIV, DO, and SE:SF all had basic vanilla text files for configuration and mods. Will this stay the same for SEV? I am a little bit split as to what kind of config/mod format I would like to see: stick with text, only a bit more error tolerant? or have a front-end client to modify a more compact data file? Sticking with the text files allows much more freedom, while the client would ensure complete reliability.
2) Will the game files be similar in structre and importance as with SEIV? More specifically, *.GAM and *.PLR files will still exist and perform the same uses as before, and all other game files are of minor to no importance, correct?
3) It would be nice to have a bit of randomness show up in the game, like a mineral miner advertising that it produces 500 minerals sans-modifiers, but it could actually produce anywhere from 450 to 525. I would imagine something like this will exist with the combat engine, but what about the rest of the game?
I'll probably think of more later
__________________
GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
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August 11th, 2004, 10:23 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Q&A Chat session with Aaron Hall. (On #se4)
To alleviate the confusions with time zones, the #se4 web site now has a count down page, which gives you the exact amount of time left until the scheduled chat sessions. It was contributed by Tevlik. You can view it here:
http://se4irc.spaceempires.net/countdown.php
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