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  #1  
Old February 23rd, 2004, 10:45 PM
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Default Fun with ... GIFT OF REASON and Super Combatants

As there are more and more players here who don't have any experience with DOM1 and little with DOM2, as they just got the game, I though I could shed some light on some of the more obscure aspects of DOM, which aren't found in other games in a similar fashion -

GIFT OF REASON this time

This spell (thaumaturgy-4, nature-4, 20gems) makes a commander from any unit.

Some examples .. (I'll add some as I try them out)

Living Statue
+ Low cost, full set of slots, high natural protection.
- Too low hitpoints for a real supercombattant, very low "tactical speed"

Troll

Sea Troll
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Old February 23rd, 2004, 10:53 PM
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Default Re: Fun with ... GIFT OF REASON and Super Combatants

IMO, there's little reason to GoR a troll or a sea troll as you can just summon a troll king/sea king for about twice the gems and get not only the king but a bunch of minions as well. And you don't need to know Thaumaturgy either.
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Old February 23rd, 2004, 10:54 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Fun with ... GIFT OF REASON and Super Combatants

Your casting each time? As far as I know, what you see isnt much different than what is in the AllView game. Basically it makes every unit into a commander. (oops hope that doesnt ruin your fun). I wonder how those nature spirits would do...

[ February 23, 2004, 20:55: Message edited by: Gandalf Parker ]
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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Old February 23rd, 2004, 11:15 PM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: Fun with ... GIFT OF REASON and Super Combatants

Let's see. 20 nature gems and 1 earth gem for a Troll commander.... OR... 45 earth gems for a Troll King with better stats and earth-3 (able to summon more Trolls or Troll Kings) AND 15 ordinary trolls.

Of course, if you have some unique situation that really screams for a regenerating commander, the Troll might make sense, but in just about any scenario I can envision it makes more sense to GoR something that you cannot easily summon a better instance of.
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Old February 23rd, 2004, 11:40 PM
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Default Re: Fun with ... GIFT OF REASON and Super Combatants

.. let's see, folks:

Troll King

Devil
Crusher

.. and before you ask, yes, I had an insanly amount of nature gems to burn in that game. So I looked around for some fun things ..

[ February 23, 2004, 21:41: Message edited by: Arralen ]
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Old February 24th, 2004, 12:02 AM

E. Albright E. Albright is offline
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Default Re: Fun with ... GIFT OF REASON and Super Combatants

Quote:
Originally posted by Peter Ebbesen:
Let's see. 20 nature gems and 1 earth gem for a Troll commander....
Um, mightn't it instead be 20 nature and 60 (?) gold for a Troll commander? This would allow one to justify one's choice of Troll over Troll King based on an absence of Earth mages. Not necessarily a great rationale, but still...
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