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December 12th, 2002, 07:01 AM
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Private
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Orbital Colonies
Does anyone know how to mod an orbital colony (I am thinking the ISS, Gundam Wing, ect.) well? Specifically, I am trying to make it be able to produce something (shipyard, solar generators, ect.), require population, and have hit points to be destroyed (i.e. not need a planet destroying bomb). Any ideas?
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December 12th, 2002, 08:15 AM
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Lieutenant Colonel
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Re: Orbital Colonies
Well, you could put resource miners on a ship/base, to produce something from any uninhabited planets/asteroids it might be floating over. This could also have a spaceyard, and solar generators to produce supplies. It can have cargo space to hold population, but there isn't anything that would *require* population. Since it's a ship/base, it follows the same damage rules.
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December 12th, 2002, 11:29 AM
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General
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Re: Orbital Colonies
Yup, I'm afraid what you're asking for is not possible in SEIV, and most likely never will be. Bug MM enough though nad you might see it in SE5.
In the meantime, take a look at the pirates and nomads mod, which does about the best job possible with the modding tools available to mod space-borne communities.
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December 12th, 2002, 05:34 PM
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Major
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Re: Orbital Colonies
Well, I think I figured out a couple of ways to mod this.
1. Mod a new constructed planet size called a space colony. Then make a star that's all black (or has some representational marker on it) and call it a Lagrange Point. Then add Lagrange Points to your existing maps in the same "rings" as the planets, or mod the systems file. Then mod a large component that can create the space colony constructed planet (ala ringworld generator).
Now start the game, build a ship with a space colony component, fly out to a Lagrange Point and "construct." You can even build sphereworlds and ringworlds on them if you want to.
Only problems are they affect solar supply gen, solar resource gen, planets can be created there with Lagrange Points in the system and no star, and Lagrange Points can be destroyed by star killers.
OR
2. Mod a super tiny planet size called a "space colony." Then mod a planet generator component that can only create those super tiny planets (space colonies). Fire up the game, build the right ship, find some asteroids, and "generate."
Only problems is space colonies can only be built in asteroid sectors.
[ December 12, 2002, 15:35: Message edited by: Urendi Maleldil ]
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December 12th, 2002, 08:14 PM
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National Security Advisor
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Re: Orbital Colonies
I like the second idea, it's kind of neat.
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December 12th, 2002, 08:44 PM
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Major
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Re: Orbital Colonies
It could be used for asteroid colonies.
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