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  #1  
Old November 4th, 2003, 12:57 AM
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ywl ywl is offline
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Default Changeable Game Parameters

The following idea come from some *heated* discussions over several threads . I guess that no matter what the game settings are, there will always be unhappy people. So, will it be a good idea to have more parameters that can change the game dynamics?

We currently have:
1) Indie Strength
2) Site Frequency
3) World Richness
and some others...

For example, we could have:
1) Indie Strength
2) Site Frequency
3) Blood Hunt efficiency - if gem income can be adjusted, there is no reason why blood income not modifiable.
4) World Wealth (affects gold income)
5) World Resources (affects resources)
6) Overtaxation Death Rate (so that people can still run a heavily economical game?)
7) Magic Richness (+/- gems for each site).
8) Number of Starting Provinces (the frequently requested feature).

Thanks Saber Cherry for 4 and 5. Any other ideas? And of course, to be meaningful, the number of parameters should probably be less than 10.
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  #2  
Old November 4th, 2003, 02:31 AM
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Default Re: Changeable Game Parameters

Base population growth rate
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Old November 4th, 2003, 03:34 AM

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Default Re: Changeable Game Parameters

I def reply, id love to have a thing for changing pop growth...as my other thread says..heh
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Old November 4th, 2003, 01:35 PM

Sammual Sammual is offline
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Default Re: Changeable Game Parameters

Quote:
Originally posted by Saber Cherry:
Base population growth rate
Add my vote to that. I would like to see some way of recovering a totaly dead province.

Sammual
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Old November 4th, 2003, 03:35 PM

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Default Re: Changeable Game Parameters

For real, this will make keeping a stable small province worth while, otherwise who needs 10 gold and 10 resource province? Except for strat purpose maybe
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Old November 4th, 2003, 04:01 PM

Sammual Sammual is offline
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Default Re: Changeable Game Parameters

Quote:
Originally posted by SnallTrippin:
For real, this will make keeping a stable small province worth while, otherwise who needs 10 gold and 10 resource province? Except for strat purpose maybe
They are usefull as buffer zones in the "Domain Push" wars.

Sammual
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