Well! Kudos to Avalon Hill, for a very nice program structure!
Lots of stuff per line, but organized.
Game itself Done.
All done!
I've converted the delays in the game from being based on processor cycles to being based on the system clock.
No matter how fast your computer, the delays will be the same length.
If you happen to find anything that is still going too fast, let me know, and I'll find them for you.
Also:
- During any delay, press the enter key to continue immediately.
- The first line of midwayp.bas now includes a "delay factor" variable definition. Adjust this to suit. Higher values mean shorter delays, lower for longer. non integers are allowed.
[ 28 March 2002: Message edited by: Suicide Junkie ]
[ 28 March 2002: Message edited by: geoschmo ]