.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old November 22nd, 2003, 10:11 PM

Catquiet Catquiet is offline
Sergeant
 
Join Date: Oct 2003
Posts: 286
Thanks: 0
Thanked 2 Times in 2 Posts
Catquiet is on a distinguished road
Default Petition to change LUCK\\ORDER Scales

At the moment taking Order +3 is almost mandatory for multi-player games, while luck +3 is fairly useless.

ORDER needs to be toned down to +5% increase in gold revenue per tick with no affect on random events. A well-ordered society with strong laws is going to get hit by hurricanes just as often as a more relaxed society.

+ or - LUCK should reduce the severity of the random events on the opposite end of the scale. With +1 Luck a nation should be able to avoid the population killing bad events, with +3 Luck bad events should be minor inconveniences at most.

Anyone else want to join me in calling for these changes?
Reply With Quote
  #2  
Old November 22nd, 2003, 10:16 PM
Teraswaerto's Avatar

Teraswaerto Teraswaerto is offline
Major
 
Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
Teraswaerto is on a distinguished road
Default Re: Petition to change LUCK\\ORDER Scales

Not necessarily those exact changes, but yeah, something should change to make luck more, and order less, effective.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
Reply With Quote
  #3  
Old November 22nd, 2003, 10:59 PM
apoger's Avatar

apoger apoger is offline
Second Lieutenant
 
Join Date: Oct 2003
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
apoger is on a distinguished road
Default Re: Petition to change LUCK\\ORDER Scales

I'd rather have all the scales back to the Dom1 levels... where they ALL mattered.

Right now Proudction and Death are shadows of their former selves. A land of ultimate production and growth has only 24% better taxes and 60% better production over a land of ultimate sloth and death. Keep in mind the the land of sloth and death gets 560 nation points over the land of production and growth.

I know Illwinter disliked the idea that players wanted Order +3, Prod +3, Growth +3. However it's natural to WANT lots of good things. It was still a challenge to get what you wanted and still be able to make a good nation. Hard choices were called for.

In Dom2 things have been changed to make Prod and Growth much less important. Order was cranked to take up the slack. Luck was largely reduced in potency as well.

I contend that the Dom2 scales are just as imbalanced, if not more so.

I prefer Order being used to influence unrest levels, while Prod & Growth influenced taxes. It made perfect sense. The "simplification" in Dom2 did nothing to help the game. It didn't even stop hiking taxes and patrolling.

This is just my opinion, of course. However I think IW would have gotten much better effect by leaving the excellent balance of Dom1 alone. If they wanted to pump the potency of pretender magic (which seems to be their intent) then it could have been done simply by reducing the nation point costs of magic picks. This would have created minimal disruption to the system that was already working well.

Sorry to drop that long discuusion on the topic of Order/Luck... but the system of scale changes is part and parcel of the issue.
Reply With Quote
  #4  
Old November 22nd, 2003, 11:09 PM

SurvivalistMerc SurvivalistMerc is offline
Second Lieutenant
 
Join Date: Nov 2003
Posts: 419
Thanks: 0
Thanked 0 Times in 0 Posts
SurvivalistMerc is on a distinguished road
Default Re: Petition to change LUCK\\ORDER Scales

I don't think they would have to mess with the scales at all if they would just do one other thing....

Make the good (lucky) events as desirable as the bad (unlucky) events are undesirable. In this way, taking order to reduce the frequency of events could prove costly. Taking unluck would cheat your empire of the very amazing things that could happen if you were lucky.

Just changing the random events could make balanced luck and order scales as desirable as order 3, unluck 3, which is my current favorite.
Reply With Quote
  #5  
Old November 22nd, 2003, 11:21 PM
apoger's Avatar

apoger apoger is offline
Second Lieutenant
 
Join Date: Oct 2003
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
apoger is on a distinguished road
Default Re: Petition to change LUCK\\ORDER Scales

>Make the good (lucky) events as desirable as the bad (unlucky) events are undesirable. In this way, taking order to reduce the frequency of events could prove costly. Taking unluck would cheat your empire of the very amazing things that could happen if you were lucky.


I agree. However IW seems to have a thing for creating a game where there is downward economic spiral. All their decisions have gone that way. I'm not particularly happy with this philosophy.

In a magic world where gods exude population destroying death, there should also be gods that exude an explosion of life.

If high taxes create death, then low taxes should create growth.

If misfortune creates feared events, then luck should create equally welcome events.


I favor a balanced approach, which IMHO would be logical and fun. Obviously Illwinter disagrees, and it's their game. Still, I paid my 50 bucks, and as such feel that I can ***** and moan about my perceptions of their game, for what it's worth.

[ November 22, 2003, 21:22: Message edited by: apoger ]
Reply With Quote
  #6  
Old November 22nd, 2003, 11:47 PM

Treebeard Treebeard is offline
Corporal
 
Join Date: Sep 2003
Posts: 62
Thanks: 0
Thanked 0 Times in 0 Posts
Treebeard is on a distinguished road
Default Re: Petition to change LUCK\\ORDER Scales

I've suggested it before, but I'll do it again, let the intensity of good and bad effects to be regulate by the luck scale, so a flood on a unluck 3 nation be stronger than a flood on a luck 3 nation. That would do wonders to make luck/turmoil more attractive.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:32 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.