.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > TO&Es
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old May 28th, 2007, 05:53 PM
MarkSheppard's Avatar

MarkSheppard MarkSheppard is offline
Lieutenant Colonel
 
Join Date: Jun 2005
Posts: 1,376
Thanks: 101
Thanked 618 Times in 409 Posts
MarkSheppard is on a distinguished road
Default TankSharp

So here's something I've been developing over a week or two so that my future science fiction story has somewhat realistic vehicles that when you do the numbers on them; they come out as being 90 percent "About right", rather than me just pulling numbers out of my ***.

And as I developed it more, and added more detail after buying a Jane's Armor and Artillery Upgrades 95-96 book, I thought: "Why not call it TankSharp?", and further thought "I wonder how far we can go with it?"

So here's the link:
Link

It's a 532 kb ZIP which includes:
TankSharp (Tracked - BMP-1).xls (MS Excel 2000 format I think)
TankSharp (Tracked - BMP-1).ods (Open Office 2.2.0 Format)
TankSharp Manual.pdf (Da Manual)

Resized Pic of the Print Sheet in an Early version of TankSharp

I know that there are probably some limitations in it; most notably:

• Does not allow for Side or Rear Hull Sloping. (see last number)
• Does not allow Curved Armor (such as Cast RHA Gun Mantlets).
• There is "missing" armor on the turret whose weight is not accounted for if you slope all four sides; because I did not have the knowledge or skill to figure out the calculations required to do that (I only passed basic High School Algebra a looong time ago). I decided to allow complete sloping of all four sides on the turret, since the area that goes "missing" is very little compared to what would go "missing" with it applied to the hull.

Basically, Take a look and see how it works; and please be kind to me this is my first attempt :

---------------

In SPCAMO game terms, the BMP-1 of the datasheet has a rating of:

Hull (front Sides, rear)
4/2/2

Turret (front Sides, rear)
3/2/2

On a combat weight of 13.81 tons.

However, if we add 12.7mm (1/2" of SHS) applique armor, with it's 1.23 efficiency rating against KE attacks to the front and sides for a total of 1.58 metric tons additional weight; that rating goes up to:

Hull (front Sides, rear)
10/4/2

Turret (front Sides, rear)
5/4/2

However, SHS is not cheap, it's something like twice the cost of conventional RHA, and can only be rolled in relatively thin layers.
Reply With Quote
The Following User Says Thank You to MarkSheppard For This Useful Post:
  #2  
Old May 29th, 2007, 03:00 PM
RecruitMonty's Avatar

RecruitMonty RecruitMonty is offline
Captain
 
Join Date: Jul 2005
Location: London (Great Britain)
Posts: 838
Thanks: 200
Thanked 144 Times in 87 Posts
RecruitMonty is on a distinguished road
Default Re: TankSharp

Hi, Mark. I don't quite understand what this bit of kit is for. Is it used for predicting Armour values and such? Do you have to get it from Rapid share?
__________________
"Wir Deutschen sollten die Wahrheit auch dann ertragen lernen, wenn sie für uns günstig ist."
Reply With Quote
  #3  
Old May 29th, 2007, 07:27 PM
MarkSheppard's Avatar

MarkSheppard MarkSheppard is offline
Lieutenant Colonel
 
Join Date: Jun 2005
Posts: 1,376
Thanks: 101
Thanked 618 Times in 409 Posts
MarkSheppard is on a distinguished road
Default Re: TankSharp

Hi, Mark. I don't quite understand what this bit of kit
is for. Is it used for predicting Armour values and such?


You can use it to predict armor values; but you can also use it to design an armored fighting vehicle to your own specifications.

Do you have to get it from Rapid share?

Ooo thanks for reminding me about the attach feature here; I'll attach v0.2 later tonight, which will have more features.
Reply With Quote
  #4  
Old May 30th, 2007, 01:16 AM

Marek_Tucan Marek_Tucan is offline
Major
 
Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
Thanks: 12
Thanked 49 Times in 44 Posts
Marek_Tucan is on a distinguished road
Default Re: TankSharp

Thanks, Mark, already DLed it and its a neat thingie for what-if vehicles
__________________
This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
Reply With Quote
  #5  
Old May 30th, 2007, 06:31 AM
PlasmaKrab's Avatar

PlasmaKrab PlasmaKrab is offline
Captain
 
Join Date: Jun 2005
Location: 40km from the old frontline
Posts: 859
Thanks: 0
Thanked 15 Times in 7 Posts
PlasmaKrab is on a distinguished road
Default Re: TankSharp

Thanks for all the work, Mark, I think I'll make extensive use of this!
Reply With Quote
  #6  
Old May 30th, 2007, 04:18 PM
MarkSheppard's Avatar

MarkSheppard MarkSheppard is offline
Lieutenant Colonel
 
Join Date: Jun 2005
Posts: 1,376
Thanks: 101
Thanked 618 Times in 409 Posts
MarkSheppard is on a distinguished road
Default Re: TankSharp

Thanks for all the work, Mark, I think I'll make extensive use of this!

May I suggest for the future US AFVs which share a common chassis across all lines, like the IFV, SP Artillery, Tank etc; in that you design them so that they all have the same basic protection, perhaps 50mm of Rolled RHA (outer frontal hull), followed by about 650mm of void space then 50mm of Rolled RHA (Inner hull).

And basically the void space is filled with materials of different densities depending on your protection requirements?

E.g, the MBT variant gets 650mm of Chobham Generation IV; while the IFV gets several layers of honeycombed aluminum, while the SPA gets filled with kevlar anti spall layers...
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:29 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.