I am sorry, I may have been unclear with this.
Chances here, only means what Stellar Ability type will/may get picked at random… Data is from the StellarAbilityTypes file.
For example: with base se4
Name~~~~~~~~~~~~~~~~:= Unstable Warp Point
Number of Poss Abilities~~~~~:= 1
Ability 1 Chance~~~~~~~~~~:= 1000
Ability 1 Type~~~~~~~~~~~~:= Warp Point - Turbulence
Ability 1 Descr~~~~~~~~~~~~:= Strong gravitic fields causes damage to ships.
Ability 1 Val 1~~~~~~~~~~~~:= 200
Ability 1 Val 2~~~~~~~~~~~~:= 0
Chance of 1000 here means this Type will be used EVERY time the SystemTypes file calls for it. The Quadrant Map you ask for in your game decides the System Type.
Value 1 means you will take 200 points of normal damage…
If you have a few Armor structures or Possibly shields, your Engines may survive this hit, to make it back for repairs.
AI Friendly System Ability Types can be modified so the hit is only enough to do Partial damage to a (early to mid) Tech AI ships or a staggered amount with 200 being the very highest damage rating. Try to preserve as many engines as possible for the AI is good. The AI with a Dreadnouht that moves ZERO is very expensive for the AI to maintain.
Example of a AI Friendly Unstable Warp Point
Name~~~~~~~~~~~~~~~~:= Unstable Warp Point
Number of Poss Abilities~~~~~:= 4
Ability 1 Chance~~~~~~~~~~:= 100
Ability 1 Type~~~~~~~~~~~~:= Warp Point - Turbulence
Ability 1 Descr ~~~~~~~~~~:= Strong gravitic fields cause damage to ships.
Ability 1 Val 1~~~~~~~~~~~:= 200
Ability 1 Val 2~~~~~~~~~~~:= 0
Ability 2 Chance ~~~~~~~~~:= 200
Ability 2 Type~~~~~~~~~~~~:= Warp Point - Turbulence
Ability 2 Descr~~~~~~~~~~~:= Strong gravitic fields cause damage to ships.
Ability 2 Val 1~~~~~~~~~~~:= 100
Ability 2 Val 2~~~~~~~~~~~:= 0
Ability 3 Chance~~~~~~~~~~:= 400
Ability 3 Type~~~~~~~~~~~~:= Warp Point - Turbulence
Ability 3 Descr~~~~~~~~~~~:= Strong gravitic fields cause damage to ships.
Ability 3 Val 1~~~~~~~~~~~:= 80
Ability 3 Val 2~~~~~~~~~~~:= 0
Ability 4 Chance~~~~~~~~~~:= 200
Ability 4 Type~~~~~~~~~~~~:= Warp Point - Turbulence
Ability 4 Descr~~~~~~~~~~~:= Strong gravitic fields cause damage to ships.
Ability 4 Val 1~~~~~~~~~~~:= 50
Ability 4 Val 2~~~~~~~~~~~:= 0
With the above example: Ability 1 thru 4 Chances of being created are are:
1: That will do 200 Normal Damage = 10%.
2: That will do 100 Normal Damage = 20%
3: That will do 80 Normal Damage = 40%
4: That will do 50 Normal Damage = 20%
None, other then a interesting Image = 10%
The chance that this ability will be present in the stellar object.
This chance can range from 0 - 1000. The total of all the chances
for all of the abilities of this Stellar Object should be equal to or
less than 1000. Values are in 10ths of a percent.
2 or 3 50-80 pts. A ship should survive unharmed by this hit; most of the time if you have Armor and Possibly shields.
==============================
REFERENCE
Abilities.txt file.
Explanation of the Ability.
Warp Point - Turbulence
Value1 = Amount of damage done to objects moving through this warp point. (Normal Damage)
Value2 =
QuadrantTypes File. This is the map you will choose when you start your game.
This is when the game calls for a Black Holle.
Name := Ancient
Description := Old section of the galaxy dotted with nebulaes and black holes.
Min Dist Between Systems := 1
System Placement := Random
Max Warp Points per Sys := 5
Min Angle Between WP := 60
Number of System Types := 27
Type 11 Name := Black Hole
Type 11 Chance := 50
Type 12 Name := Black Hole 2
Type 12 Chance := 50
SystemTypes File.
This is where the Black Hole Data is stored and how the Warp Point Type Gets into Play.
Name := Black Hole
Description := This system is filled with a black hole.~~
System Physical Type := Black Hole
Background Bitmap := Blackhole.bmp
Empires Can Start In := FALSE
Mask Background Objs := TRUE
Non-Tiled Center Pic := TRUE
Number of Abilities := 3
~ ~ ~
WP Stellar Abil Type := Unstable Warp Point
Number of System Objs := 0
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END
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I hope this clears this up
JLS
EDIT: Reworded to add 'Possibly shields'
[ June 06, 2003, 16:47: Message edited by: JLS ]