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  #1  
Old October 29th, 2003, 01:12 PM

Pocus Pocus is offline
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Default in which occasion will you raise taxes

with the massive kills on population, when will you raise your taxes?
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Old October 30th, 2003, 02:13 AM

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Default Re: in which occasion will you raise taxes

Possibly at the start of the game, during a moment of desperation, or when I know I can't hold a province. It might also be usefull for those nations that need corpses.

I find this much improved over the constant 200%
taxation in Dom 1.
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Old October 30th, 2003, 02:36 AM
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Default Re: in which occasion will you raise taxes

1- I am experimenting with 200% "burn out" strategies. I suspect that we will see some of this in multiplayer. Possibly more than some.

2- Other than the burn out, the only time I would change taxes is either to devalue my assets when an enemy is beating me or to devalue enemy territory while I'm raiding.

Frankly I'm not happy with the economics of Dom II. The issues above combined with Ermor type dominion and a suspected player base that will be using much death scale, leads me to think that population shrinkage is going to be staggering in multiplay. This (and many other things) is going to lead to hardcore super combatants. I don't see this as a balanced nor preferable outcome.

I continue my tests, and hope that there is some mitigating factor that I haven't gleened yet.
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Old October 30th, 2003, 02:57 AM

Zerger Zerger is offline
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Default Re: in which occasion will you raise taxes

Quote:
Originally posted by apoger:

Frankly I'm not happy with the economics of Dom II. The issues above combined with Ermor type dominion and a suspected player base that will be using much death scale, leads me to think that population shrinkage is going to be staggering in multiplay. This (and many other things) is going to lead to hardcore super combatants. I don't see this as a balanced nor preferable outcome.
I agree with you.

[I am not a multiplayer, but since the singleplayer AI is annoyed me -it is too weak-, maybe I will play some mp games, if I will have time. I mean TCP games, I don't like Pbem]
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Old October 29th, 2003, 03:26 PM

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Default Re: in which occasion will you raise taxes

edit : trashed my post (comparison burn out / doing nothing) there was a flaw in my computations.



will post again later

[ October 29, 2003, 13:34: Message edited by: Pocus ]
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Old October 29th, 2003, 03:56 PM

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Default Re: in which occasion will you raise taxes

No more 200% taxes is no more 50 men patrols in your provinces, as everyone observed.
But now this in turn renders militia et al nearly totally useless in Dom2 !
I'll only build very few of them in order to decrease unrest from time to time ... In the end the light troops that already weren't good in Dom1 for combat are now useless for everything
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