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June 22nd, 2004, 07:38 PM
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Private
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Join Date: Jun 2004
Location: hhh
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What does every combat mage need?
I tend to play only Arco, and I set my mages up with eye of aiming, pendant of luck, robe of shadows, and boots of the messenger.
I'm not sure how well the robe of shadows really works, but I still tend to lose some mages in combat from flyer attacks and missile barrages.
How do you equip your combat mages?
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June 22nd, 2004, 08:01 PM
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Re: What does every combat mage need?
Depending on the Nation. Sometimes you have no items (Caelum for Example) except for a Runner with your Battlefield spell (Like Artifacts, ToS and SoS). Others, you usually just want to throw a Reinvigoration Item or Mobility Item (Boots of Messanger, Amulet of Resilence, Girdle of Might, Boots of Flying).
For Combat, combat mages. Like Dwarfs, Panii, Black Sorcerors, it's usually good to put something on them that will allow them to hammer deep into enemy territory (like Flying Boots) and a decent weapon (not always Wraith Swords).
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June 22nd, 2004, 08:02 PM
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Sergeant
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Join Date: Oct 2000
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Re: What does every combat mage need?
If you're worried about missiles, why not swap the pendant of luck for a lucky coin and the anti-missile amulet?
Lucky coin is a much better deal than the pendant for mages, really, since it gives some small prot/def in addition to the luck, and it's 0 encumberance.
And if you're going all out to equip your mage(s), why not give 'em a rune smasher?
If not, you could add a second 0-enc shield or that high-defense weapon whose name I can't remember.
Also, the Black Steel Helm adds some prot and is 0-enc so might be worth considering, unless you're doing Starshines for the MR and astral boost.
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June 22nd, 2004, 08:39 PM
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Corporal
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Join Date: Mar 2004
Location: st. paul MN
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Re: What does every combat mage need?
i you don't need a boost to a path of magic go wraith crown for your head.
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June 22nd, 2004, 09:48 PM
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Major General
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Join Date: Aug 2000
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Re: What does every combat mage need?
If I'm not going Boots of Quickness (which isn't that great unless you also use reinvig items), I like Boots of Stone.
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June 22nd, 2004, 11:14 PM
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Major
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Join Date: Sep 2003
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Re: What does every combat mage need?
Usually I give no equipment to my mages except under these circumstances:
* if the mage is frail and either (a) expensive -eg, Arch-Theurg-, or (b) carries valuable equipment, or (c) is a key component to my battleplan -eg, that Astrologer you cultivated for Master Enslave-, then he deserves some protection, at the very least an Robe of Missile Protection and often a Luck item.
* mages who rely on resistable spells often get a Spell Focus, sometimes a Rune Smasher.
* mages who are specifically scripted for high-fatigue spells get all the reinvig they need to avoid unconsciousness before their script runs out - if I can't support these mages with Relief or Soothing Song.
* in each army, the living -as opposed to undead- mage with the most kills gets at least an amulet of MR, and if I'm really afraid of losing him to VOTD, every other piece of +MR I can afford.
* mages who need a boost in magic skill to cast a spell, or (if it's important) to reach the point where they get +1 magic penetration from higher skill, get the booster item(s) they need.
* important mages I absolutely don't want to lose to magic duel get every +astral item I can forge.
* I rarely use Boots of Quickness, when I do it's usually for special mages who need to run their script without delay.
* other than that, I use protection or resistance items when the circumstances dictate it. Eg, Boots of Stone or Barkskin Amulets when I'm threatened with Rain of Stones.
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