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August 12th, 2008, 06:55 PM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
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Antilarium 3 Metamap
Announcing my most ambitious project, the Antilarium 4 Metamap (the latest version). I call it a "metamap" because it also includes a special mod to take advantage of all the modding capabilities that Dominions 3 has to offer, that provides hints of a storyline, as well as custom magic sites, AI heroes, pretenders, magic items, and AI units.
The mod is designed to be fully compatible and complimentary with my Mytheology Pretenders 3 mod. If you want to try it with any other mods, you might want to check against the numbers spreadsheet I've listed to identify potential conflicts.
Enjoy!
Map description:
Quote:
217 provinces, including 32 water. Starting locations are established for 12 nations, 3 of which are underwater. Nearly all water provinces are contiguous, and can reach all parts of the map. Landmasses are separated, mountainous, with many interconnections. Game victory is achieved by controlling 6 of the 16 special victory sites. Two of the 16 sites are underwater, and count double toward victory.
Sixteen provinces contain the fabled Wells of Power. Guarded by heroes and armies of legendary might, it is said that the first Pretender which can control 6 of these Wells can recreate the world unto their own desires. While these Wells all are surrounded by an unusually powerful magic sites, their defenders will not be defeated without tremendous force of arms and magic. Each Well contains unique recruitable units that will change the balance of power with new strategic and tactical ramifications.
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You can download version 4.01 here: antilarium4.zip
Here are some of the fun sprites I've built for this map's challenges. They really don't show up well against this background, but I'm very happy with how they look in the game where the bitmasking works right.
Last edited by Psientist; March 22nd, 2009 at 02:23 PM..
Reason: updated file
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The Following 8 Users Say Thank You to Psientist For This Useful Post:
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August 12th, 2008, 08:35 PM
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Corporal
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Join Date: Dec 2006
Location: My Own Reality
Posts: 64
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Re: Antilarium 3 Metamap
I love Antilarium!!!
It reminds me alot of the Faerun map of Dominions 2 fame. I haven't played this new version yet, but I'am going to setup a game in it today, and I'll post my thoughts ASAP.
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August 13th, 2008, 12:05 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Antilarium 3 Metamap
I'll download this right away. It sounds awesome, and should be quite a timewaster.
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August 13th, 2008, 10:10 PM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
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Re: Antilarium 3 Metamap
thanks mordici! I await everyone's feedback with nervous anticipation, literally. (one hopes for accolades, but fears the bug reports)
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August 13th, 2008, 11:05 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: Antilarium 3 Metamap
The titanic crab itself is worth the price of admission for me
__________________
You've sailed off the edge of the map--here there be badgers!
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August 17th, 2008, 05:14 AM
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Corporal
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Join Date: Dec 2006
Location: My Own Reality
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Re: Antilarium 3 Metamap
Before I say anything else I just gotta say WOW! I was expecting maybe a few commanders and a couple pretenders unique to the map. Instead I got more commanders then I could have imagined. Pretenders that are part of the storyline,not just new pretenders, magic items unique to the mod, and some random attacks by unique commanders not related to the wells.
Thank you Psientist!!! This map is a pleasure to play, and will be my favorite for quite some time
PS I'am reluctant to put the three items that are a part of you-know-who together on the same commander
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August 17th, 2008, 02:03 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
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Re: Antilarium 3 Metamap
Unfortunately, I am playing an MP game (artifacts) which uses the older Antilarium map, so I am hesitant to install this one. I can't wait to eventually try it out though.
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August 17th, 2008, 02:18 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
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Re: Antilarium 3 Metamap
Hmm. When I try to play with the Antilarium mod enabled, I get a Nagot gick fell crash, with the message "No holiness"
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August 17th, 2008, 02:32 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: Antilarium 3 Metamap
hmm usually that means a person has priestly magic but isn't sacred I think.. maybe check that?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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August 18th, 2008, 12:10 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
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Re: Antilarium 3 Metamap
This looks like a lot of fun. I really like the idea behind your project and the units look good. The big fella with the purple cape has especially peeked my curiosity.
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