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May 15th, 2007, 06:04 PM
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Sergeant
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Join Date: Feb 2001
Location: Richmond, VA
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1.35 and PBW and BM 1.07?
Anyone know when we can expect PBW to updage with the 1.35 patch?
Also, is BM 1.07 to be released soon, or should we expect to play the forseeable future games with 1.35 and BM1.06?
Thanks,
Javaslinger
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May 15th, 2007, 06:07 PM
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Sergeant
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Join Date: Jan 2007
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Re: 1.35 and PBW and BM 1.07?
I believe 1.07 is on the horizon, which is why I would predict that PBW has not upgraded to v1.35 just yet.
My expectations would be that v1.35 would be available with both BM 1.07 and BM 1.03a, but that's up to Geoschomo.
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May 15th, 2007, 08:02 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
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Re: 1.35 and PBW and BM 1.07?
BM v1.07 is not too far off. Still tweaking those ship designs whenever I have the chance.
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May 16th, 2007, 01:39 PM
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Sergeant
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Join Date: Nov 2006
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Re: 1.35 and PBW and BM 1.07?
Quote:
Captain Kwok said:
BM v1.07 is not too far off. Still tweaking those ship designs whenever I have the chance.
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Does the folder where we have the balance mod saved on our computer need to match the PBW server folder exactly?
Lets say i renamed the BM folder to BMmod106 or something other than what was there when it extracted. Will that make a difference on my PBW turns?
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May 16th, 2007, 01:54 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: 1.35 and PBW and BM 1.07?
Quote:
Romulus68 said:
Does the folder where we have the balance mod saved on our computer need to match the PBW server folder exactly?
Lets say i renamed the BM folder to BMmod106 or something other than what was there when it extracted. Will that make a difference on my PBW turns?
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The folder name must match exactly. The folder name is stored in the .gam file, so if your folder name doesn't match what's on PBW it won't use the mod files.
There is a new feature with 1.35 that gives a command line option for changing the mod folder when the turn is processing. I haven't played with it yet to verify exactly how it functions, nor have I implemented the command line on PBW, so as of right now, we still have to keep the folder names the same everywhere.
Geoschmo
__________________
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Who I'll be tomorrow is anybody's guess
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May 16th, 2007, 02:13 PM
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Sergeant
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Join Date: Nov 2006
Posts: 220
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Re: 1.35 and PBW and BM 1.07?
Quote:
geoschmo said:
Quote:
Romulus68 said:
Does the folder where we have the balance mod saved on our computer need to match the PBW server folder exactly?
Lets say i renamed the BM folder to BMmod106 or something other than what was there when it extracted. Will that make a difference on my PBW turns?
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The folder name must match exactly. The folder name is stored in the .gam file, so if your folder name doesn't match what's on PBW it won't use the mod files.
There is a new feature with 1.35 that gives a command line option for changing the mod folder when the turn is processing. I haven't played with it yet to verify exactly how it functions, nor have I implemented the command line on PBW, so as of right now, we still have to keep the folder names the same everywhere.
Geoschmo
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Ah!! I bet that is why many of us have various issues!
Thank you very much.
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May 16th, 2007, 02:35 PM
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Sergeant
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Join Date: Nov 2006
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Re: 1.35 and PBW and BM 1.07?
What is the exact path for BM1.06 right now?
and what will be the name of BM1.07?
and Many thanks for your time here and what you do with PBW.
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May 16th, 2007, 12:24 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: 1.35 and PBW and BM 1.07?
Quote:
GuyOfDoom said:[...] which is why I would predict that PBW has not upgraded to v1.35 just yet.
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Most of the time, the reason PBW hasn't upgraded to the latest version of something is that Geo hasn't found time to do it yet.
PBW added v1.35 yesterday.
capnq
PBW admin
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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