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October 7th, 2002, 08:16 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
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New Module: Hack and Slash (still in beta)
Tired of playing always the same module again and again? Here is something new:
Hack and Slash Version 0.4
Well, okay. It is not really new . 99.9% of it is still Crown of the Magis, but I added a few twists and some new features and promise to add more in the future.
This module was created during the beta test of DO. I haven't been able to test it with the release Version yet, but I assume that it works.
Again, this is a work in progress. I appreciate any feedback. Also all of my modifications can be used freely in other modules.
some features: - added wilderness monsters including the infamous Mad Cows (at the time this was created the wilderness had no monsters)
- made the wilderness totally random
- added a new shop for magic items
- added a new dungeon totally made from scratch (you can enter from the village. beware those berserker orcs)
- added a new quest
This should be good for your experienced characters as the quests will yield more points.
Have fun and be careful ,
Rollo
[ October 07, 2002, 19:18: Message edited by: Rollo ]
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October 8th, 2002, 03:01 AM
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Corporal
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Join Date: Apr 2001
Location: South Pasadena, CA
Posts: 153
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Re: New Module: Hack and Slash (still in beta)
Thanks! I'll give it a try tonight! I like the idea of random wilderness.
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October 12th, 2002, 09:13 AM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
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Re: New Module: Hack and Slash (still in beta)
(bump)
So, anybody check this out, yet? I'd love to hear your comments. How do you like the jesters shop and the new Mine dungeon?
Rollo
[ October 12, 2002, 08:19: Message edited by: Rollo ]
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October 12th, 2002, 05:13 PM
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Private
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Join Date: Nov 2001
Location: NJ, USA
Posts: 37
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Re: New Module: Hack and Slash (still in beta)
Well I quickly loaded it up and it seems to work OK, but I don't want to actually play it yet because I want to finish the original game first.
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October 12th, 2002, 10:07 PM
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Private
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Join Date: Sep 2002
Location: Phoenix AZ
Posts: 19
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Re: New Module: Hack and Slash (still in beta)
Definately not for newly created characters. I like the massive hordes of monsters. It definately takes away the monotony of walking around just to find .... a snake. Still too tough for my character though, what is a good reccommended level. I took a look at your tiles file and found the norse theme, what are your plans for this mod.
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October 12th, 2002, 10:11 PM
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Private
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Join Date: Aug 2002
Posts: 20
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Re: New Module: Hack and Slash (still in beta)
We had fun in the dungeon- the monsters are using magic like there is no tommorow! The first time I ever saw an orc cast Rage or beserk!
We noticed that the maps are connected differently now in this mod- was this intentional, or is it random?
Also, we haven't found the wizard in the wilds yet- or more presicely, we haven't found the item we need for the Jester- there was no time to see what we were killing- so many monsters out there...
The first time we tried to start a game though, we received an error- it said something about stairs not connecting or doors not connecting. We restarted, and had a new map generated, and it worked- so it seems that sometimes it fails when generating maps...
Good job. We would love to know how we can mod- I am still trying to figure out how to get the time generator going and the map generator going!
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