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March 27th, 2007, 03:08 PM
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Corporal
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Join Date: Mar 2007
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Bug? Diseased Undead + Burden of Time
1)Diseased undead will get more afflictions, when this spell is active.
2)Low Hp Undead like Mound Kings die in 2 turns, they get an affliction in the first turn and hp goes down to 1hp. Next turn they just disappear.
3)Undead with average or high hp(over 10 or 20 i think) just get afflictions.
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March 27th, 2007, 03:09 PM
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Corporal
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Join Date: Mar 2007
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Re: Bug? Diseased Undead + Burden of Time
Maybe it has nothing to do with low hp, but the "never heals" trait, when weak undead commanders die from it.
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March 27th, 2007, 03:18 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Bug? Diseased Undead + Burden of Time
As far as I know, aging should not affect undead that way.
1) This should not happen. Sounds like a bug.
2) Were the undead with never healing trait in a province with a lab at this time? Or somewhere with no lab?
3) Were these non-healing undead or things that heal normally like ghosts?
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March 27th, 2007, 03:38 PM
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Corporal
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Join Date: Mar 2007
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Re: Bug? Diseased Undead + Burden of Time
1) It happens, i have tested it several times today, i am 100% sure about it. Might be a bug, if its not intended.
2) I played with LE Ermor and they were all in the start province with a lab, no hidden special site that caused it or something.
3) I used plain Mound kings, Arch Bishop of Eldregate, Dusk Elders, Spectators and Censors. No ethereal units. All these units collect several afflictions when you add disease with an item(e.g. bane venom charm), the effects lasts as long as burden of time is active, if its removed the effect is canceled, it does not matter if the item that causes disease stays on the unit or is removed back into the lab. Mound kings always die in 2 turns.
These are very accurate results.
Bug is focused on Burden of Time, however. Without that spell diseased Undead do not collect any afflictions, at least not in 40 turns. Maybe a lot of turns are required for it, but Burden of Times does guarantee afflictions on diseased undead.
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March 27th, 2007, 03:49 PM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
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Re: Bug? Diseased Undead + Burden of Time
Played LA Ermor in an ended MP game i can confirm that under burden of time diseased undead lose HP and die. Especialy the low HP free mound kings die really fast when diseased.
With soul gates in game you get this disease spreading units which make sure your units are diseased.
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March 27th, 2007, 04:12 PM
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Major General
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Join Date: Sep 2006
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Re: Bug? Diseased Undead + Burden of Time
I have equipped black servants with Rod of the leper king and they get diseased affliction. Every so often without burden of time they will get an affliction, its fairly rare but does happen.
I suspect burden of time is just speeding up this process considerably and making it alot more noticeable.
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March 27th, 2007, 04:12 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: Bug? Diseased Undead + Burden of Time
Another error is the Kraken being adversely affected by the burden of time. His description says he gets stronger with age, but that is not the case. Burden of time should increase kraken's stats, not give him afflictions.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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August 16th, 2010, 07:46 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
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Re: Bug? Diseased Undead + Burden of Time
It should be noted that Winds of Death has the same problem - it ages undead when its only supposed to effect living creatures (and undead are supposed to be immune to aging!)
I'm guessing Decay has the same issue.
(In fact, my guess is BoT is decay applied to every unit on the map).
The disease interaction happens because decay accelerates the effect of disease on the affected unit, and apparently happens separately than the normal disease mechanic, and the separate implemenation doesn't check to see if the creature is undead or not.
Suggested fixes:
-Implement a special 'age' value which is no age, and give it to undead and certain other units that don't age. This special value needs basically only one defined operation: NoAge + n = NoAge, for all n.
-Instead of letting undead gain the disease affliction, but it not having any effect in normal situations, why not just prohibit undead from getting diseased in the first place. Same amount of code, and it'll actually be less processor intensive because you just have to check for the exception when assigning the affliction, not every month when you try to reduce the hp of every unit with disease.
Both of these fixes of course assume that JK can be bothered to fix the problem. Its been 3 years since it was reported, apparently...
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August 16th, 2010, 11:50 PM
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BANNED USER
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Join Date: May 2004
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Re: Bug? Diseased Undead + Burden of Time
I reported a lot of this a long time ago, in a lot of different forms.
Mummy assassins can disease undead. If you then cast decay the undead lose hp each turn. Or they did at the time.
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August 11th, 2011, 04:55 PM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
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Re: Bug? Diseased Undead + Burden of Time
what a bug !
Any news about a possible patching of this ?
Btw i like to play Ermor and never noticed that bug so it s prolly not so bad.
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