Yeah I used red lines .. it did give neighbours.. but as stated it made neighbours of every prov in about a 3 province radius.. not what I wanted
I'll try it again tomorrow cus I got pretty annoyed when I noticed a few extra adn a few missing flags and when I edited the map (no problem erasing white dots is easy) the settings for neighbours where not good again (the silly buttons in the program really didn't help. So now I'll try to get the dots correct 100% first and THEN do neighbours etc...
/next part is not completely unbiased
I'll be a great medium size map I think about 250 land an 50 water provinces a few plains for larger battles and enough chokepoints to make parts of your expanding empire.
I intend (when I know how or if a volunteer scripter can help me) to have 2 races unplayable which get a bit of an advantage (one on top of "Olympus" and one in the very depts of the world.) I'm thinking Vanaheim for Olympus (with an All father edited for a decent equipment and possibility for a somewhat decent bless strat N9W8 or something) since most leaders are blessers to I guess the AI couldn't screw that up to much.
For the depts I'm thinking either niflheim of abyssia or whatever it's called
(and maybe a water based one starting in a nice position)
Q: can I use races from different ages? The player should still be able to just choose an age and play with it then but these 2 non playable races should be the ones I want and screw the ages.
So if you have answers or want to volunteer to do the difficult scripting or want to volunteer to make the map better looking if you have graphic skills (the pangaea map in the maps thread looks nice
) then lets make it a team effort to create a great map.
Another option would to make much more provinces in the same map.. my xcf file has the borders and white dots in a seperate layer so that should be easy...
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