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  #1  
Old February 12th, 2003, 11:17 AM

trooper trooper is offline
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Default New pirates shipset

Argh, just installed P&N mod yesterday and tried a pirate race.

No research center -> no troop -> no planet capture -> no ressources !!! (idem for miner satellites... far too expensive to research)

No intelligence center -> no tech espionnage

Ships still cost maintenance -> miner ships aren't profitable.

Every thing is so slow... and by this time AIs are developing... and will crush me at first sight !

What is the use of hight quality components ? low budget ones have the same abilities ?

I came to a deadlock. Did I miss something ?

[ March 04, 2003, 12:58: Message edited by: trooper ]
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  #2  
Old February 12th, 2003, 11:22 AM
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Fyron Fyron is offline
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Default Re: New pirates shipset

High quality have more hit points. Very good for armor.

Did you select the Pirate racial trait?
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Old February 12th, 2003, 11:26 AM

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Default Re: New pirates shipset

Ah I see. that was what the "reliability" factor was standing for.

Yes I did select this trait.
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Old February 12th, 2003, 11:29 AM
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Fyron Fyron is offline
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Default Re: New pirates shipset

Pirates have to make heavy use of ship capture.

Playing as a Pirate or Nomad gives a great challenge as opposed to playing as a Normal.
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Old February 12th, 2003, 01:06 PM

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Default Re: New pirates shipset

and scrap them to get ressources ? oh dear...
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Old February 13th, 2003, 02:19 AM
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Default Re: New pirates shipset

Scrap them for resources, or anylze them for tech. And you don't need intel if you abandon your planets and live in true pirate/nomad style as intended. Without planets you can't make contact with other races and they can't intel you or vice versa.

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