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October 5th, 2007, 05:45 PM
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Corporal
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Join Date: Dec 2004
Posts: 138
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Wrath of God & Purgatory
How exactly is the damage for these spells calculated? I tried searching even in the Dom2 forum, but only found Warth of God targetting question . I've read WoG & Purgatory are "stronger and more likely in friendly dominion", but that's vague. WoG is AN and can kill a 15life unit in it's own dominion(10) so I'm curious about the formula. Does a higher level caster increase the damage potential too?
Same goes for purgatory's damage if anyone knows. An old Dom2 post said Purgatory harms your own undead too, but given the Dom3 description I'm guessing that's been changed.
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October 5th, 2007, 07:42 PM
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General
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Join Date: Jun 2003
Location: az
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Re: Wrath of God & Purgatory
I don't believe anyone knows the technical calculations for how these spells distribute damage. There's a rare chance Gandalf has done some testing in this arena.
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There can be only one.
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October 6th, 2007, 04:44 AM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Wrath of God & Purgatory
I have used Purgatory in my recent MP game. Meglobob invaded my northern lands with corpse constructs and soulless. It seemed to work pretty nice. His armies were not very large (a couple of hundred in total IIRC) and 90, 60, 40 units were targeted the first 3 turns. I killed some of manually as well, so I'm not sure how he experienced the spell. His banelords seems to have survived the onslaugth without problems. Not sure about his unfrozen, there is still a handful or three around.
It doesn't target your own units.
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October 6th, 2007, 05:50 AM
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Major General
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Re: Wrath of God & Purgatory
Quote:
Kristoffer O said:
I have used Purgatory in my recent MP game. Meglobob invaded my northern lands with corpse constructs and soulless. It seemed to work pretty nice. His armies were not very large (a couple of hundred in total IIRC) and 90, 60, 40 units were targeted the first 3 turns. I killed some of manually as well, so I'm not sure how he experienced the spell. His banelords seems to have survived the onslaugth without problems. Not sure about his unfrozen, there is still a handful or three around.
It doesn't target your own units.
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It does effect even banelords, it gives them afflictions. Also it seems to take out the odd unfrozen, every now and again.
Against, LA Ermor or anyone else with huge amounts of undead Purgatory would be absolutely devestating. I don't see how LA Ermor could ever succeed in conquering a nation with Purgatory up.
I have found Purgatory annoying. But then Kristoffer has a very, very annoying playing style. Half a dozen locust swarms/blights/raging hearts/baleful star in the opening months of the war. Then leprosy on any big armies you have wondering around. The use of slaves to garrison castles, so they are incredibly difficult to siege and of course the large armies you use get leprosy.
Still, has I have used all those tactics myself I can't complain...
The one tactic I have never used is slaves to garrison castles, I assume slaves have no upkeep? Not being able to take enemy castles is really annoying, it stops you applying the finishing blow.
I have been experimenting with the, 'ultimate' castle defense force in SP. It is 1 army that can gateway to any castle you own and is capable of taking out any attacking army. It will probably be banned as another exploit if its use ever becomes widespread...
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October 6th, 2007, 06:02 AM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Wrath of God & Purgatory
Checked a bit in the code.
Chance of targeting a unit: 10*dom %
Dmg: 6 ap fire damage (x3 vs undead/demons - which might seem redundant since these are the only ones targeted)
The spell seem quite devastating.
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October 6th, 2007, 06:26 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
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Re: Wrath of God & Purgatory
Indeed! 10 dominion means all units will be hit. Say goodbye to your undead army of skeletons, zombies and ghouls!
Cool spell.
Oh, and I always garrison my castles with the cheapest and strongest unit available when I'm at war. I find it to be plain militia in most cases.
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October 6th, 2007, 04:37 PM
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First Lieutenant
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Join Date: Aug 2007
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Re: Wrath of God & Purgatory
Quote:
Meglobob said:
The one tactic I have never used is slaves to garrison castles, I assume slaves have no upkeep? Not being able to take enemy castles is really annoying, it stops you applying the finishing blow.
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There is already a solution to this, Crumble. I love that spell.
As for the unbeatable army, i have my doubts. Many times I have thought that I had assembled such and army only to have it destroyed. Such is the way of Dominions 3
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Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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October 7th, 2007, 01:52 AM
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Sergeant
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Join Date: Aug 2002
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Re: Wrath of God & Purgatory
Fire damage, eh? A banelord with a fire ring might be able to laugh at it, even if he might find himself all alone when all his longdead buddies burned to a crisp...
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October 17th, 2007, 01:44 PM
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Corporal
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Join Date: Dec 2004
Posts: 138
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Re: Wrath of God & Purgatory
Quote:
Kristoffer O said:
It doesn't target your own units.
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October 17th, 2007, 01:32 PM
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Sergeant
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Join Date: Jan 2005
Location: Rhode Island, USA
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Re: Wrath of God & Purgatory
Velusion-
I believe NTjedi is incorrect, Purgatory will hit your own undead units.
That was definitely the case in Dom2, though I haven't tested it in Dom3.
(Edit: as PyroStock points out, KO says otherwise. I don't have the patience to either dig through code or test a game that far just to verify, so go with what he says.)
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